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I don't remember the ending, only the last boss fight, which was pretty but about as challenging as chopping down a tree. In the end it didn't feel like an epic struggle, more like janitorial duties to clean up the left overs from some power struggle nobody really cared about anymore.

That's simply the pitfall of open world RPGs, no urgency, no change, main quest doesn't feel much different from an elaborate side quest, usually overpowered by the time you get to it.

The real ending is the reward of looking back on my journey through the game, realizing how much I've grown at using the game mechanics to my advantage and how I went from getting repeatedly one hit killed by a vanilla Lynel to taking on 2 silver maned ones at the same time.