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Forums - Nintendo Discussion - Zelda thread- discussing Nintendo hand-holding getting out of hand

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Both Skyward Sword and OOT 3D are great, but the handholding is becoming a huge problem, worse for every game we get. It has been mentioned in other threads, but I am frustrated so I am making a separate one.

Skyward Sword it is insane. "THERE IS A CHEST THERE, YOU SHOULD OPEN IT!" This guy Paraxade is doing a test speed run on Skyward Sword on  youtube (as user paraxzero, check it out), but it takes FOREVER because Fi has idiotic messages once every 30 seconds.

I dont understand why Nintendo think we are getting dumber and dumber, and why they think that the Zelda purchasers are dominated by people who never played an adventure game before.

The strange thing is, there are still lots of stuff in the game that you have to figure out on your own (where there is no help at all), but the simplest, most mundane tasks get over-explained so that you can do it in a coma. WHY?

And you can't even skip the text, like you could in TP, even in goddamn hero mode I have to read all the idiotic Fi messages again. Nintendo is trying to annoy me, I am sure.

They even added more hand-holding in the Ocarina of Time 3D remake? Did you notice? Like when you climb to Death Mountain and talk to Kapora Gaebora, and he tells you to go look for the fairy, and you have to be clever. In the remake he suddenly adds "AND DONT GO BOTHER LOOKING IN THE CRATER."

So what was actually something I remembered has fun in the original 14 years ago, is now basically removed from the game, since there is no more search option. And they've done this many times in the game.

Nintendo is treating Zelda players as idiots. It is getting too much to bear.

 



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Nintendo puts a lot of effort into telling a great story, so they have to make sure that everyone gets to experience it, even if that means that sidekicks in the game tell you the most obvious things.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

I agree at times it is far too much, c'mon Nintendo, no casual gamer is ever going to buy this, so cut it out!



morenoingrato said:
I agree at times it is far too much, c'mon Nintendo, no casual gamer is ever going to buy this, so cut it out!


Doesnt matter if its casual gamer or not, the fact that your health gets low or the battery is running low doesnt warrant a side kick to tell you the obvious latter...

Other than that, imo, from my own experiences, Fi doesnt say enough to help me lol.



    

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BasilZero said:
Other than that, imo, from my own experiences, Fi doesnt say enough to help me lol.

Haha, that's also true, when you actually need help, there is none to get. 95% of all the "advice" Fi gives you is a waste of time and just takes fun out of the game. People thought Navi was annoying? navi barely says anything during the entire OOT, he basically just reminds you that you should go to this area or that area if you have been mucking about for a while. But you dont need that in Skyward Sword either, because the save file tells you what quest you are currently on. (This I actually like tho, nice if you have not played for a long time, you load the save and you forgot what you were doing last).

Good thing Fi is stuck in the master sword forever, but I am sure they will find new sidekicks to waste your time.



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this is probably to help people like the gamespot reviewer. some things just aren't obvious enough >_>

But even there they failed so the next game will play itself!



    R.I.P Mr Iwata :'(


You have to balance the fact that they want more people to be able to finish the game, as Rol said, and you would be surprised what sorts of things people are unable to figure out on their own, which is not an "lol stupid people" comment, but rather that sometimes we all just have those brain farts that keep us from doing the simplest of things.

The advisory against going in the crater was an advisory against dying, i imagine, which can be quite frustrating



Monster Hunter: pissing me off since 2010.

OMFG, Skyward Sword is a good game that is caged down from reaching any potential is has by the long ass fucking dialogue and hand holding.

They've misinterpreted the audiences desire for more action and less talk by minimizing the cinematic scenes (stuff we want) but then upping the in-game dialogue. We want it the other way around, but they gave us the opposite in skyward sword.

I tried playing it on Hero mode but just fucking gave up right away since I was reminded of all the rampant blocks of text.



Mr Khan said:
You have to balance the fact that they want more people to be able to finish the game, as Rol said, and you would be surprised what sorts of things people are unable to figure out on their own, which is not an "lol stupid people" comment, but rather that sometimes we all just have those brain farts that keep us from doing the simplest of things.

The advisory against going in the crater was an advisory against dying, i imagine, which can be quite frustrating

It is not about being ABLE to finish the game, it is WANTING to finish the game. Like I said, hints and help is fine, but dont ram it into people's face all the time when they didnt ask for it! 

And on the dying in the crater part: If you actually enter the crater in OOT it actually takes 2 minutes or so (with a big counter in the MIDDLE of the screen) before you actually take any damage from running around in there, so it is not like it is a big risk. If you actually do die, you just warp back to the entrance of the crater anyway, so nothing lost. It was a pointless piece of information that ruins the whole point of this little bit of the game, which was to make you figure out you need to bomb walls in the overworld some places to find secrets. When you remove the other option (there is nothing else up there), there is nothing to figure out, so it is just taking all thinking out of the game.

It's like Nintendo doesnt just want you to succeed, but to always succeed on the first try!



Yeah, the handholding in Zelda games has been overkill lately. Probably the worse offender was Spirit Tracks, where either Zelda or one of the other characters in the game basically spells out EXACTLY where you need to go and what you need to do all throughout the game, leaving almost no room for discovery or exploration on your own.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.