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Forums - Nintendo Discussion - No Silent Hill on Wii because Wii users aren't hardcore

DonWii uses this quote from me here and I'll say it again:

The hardcore of a peach is the pit. Try to get the WHOLE fruit.

I'm about to write up something soon about this whole hardcore/casual business.

It's frankly a bunch of tripe as far as I'm concerned. Different audiences and different tastes but these two words "hardcore" & "casual" are horrible defining terms that orient people's thinking in the wrong way. They mean about as much as liberal and conservative does. What do they REALLY mean? Are these just catch-all phrases to herd off certain frames of thought missing the complexity in all the groups caught?

The language you use determines the way you think.

John Lucas 



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

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@johnlucas

I have to disagree with you my friend. Speaking as someone who was a dedicated MMO player for many years. I can truthfully attest to the fact that yes these two groups do exist. That particular genre due to its size and nature can support both groups. I can also attest to the fact that they want dramatically different things, and that there is even a degree of racism. Yes hardcore gamers look down on casual gamers.

I would also say that most people in this thread that say they are hardcore are hardly core, or barely beyond casual. Ironically most hardcore players will actually brag about how hardcore they are right after they say they are hardcore. They will tell you stories of their exploits. Among their favorites are play sessions. Warning to the wise anything under fifteen hours straight is pathetic. Hardcore games seem to love to binge.

Casual players on the other hand seem to be more well casual. I have seen casual players literally go hard over decorating a in game house, or will freely confess that they turned down the difficulty, or even went to find a guide for the first level of a game.

I know you want to adapt a Wii philosophy to all of gaming, but its simply not true. You cannot just jam these two groups together unless you allow for ample room, and more importantly the consequence is you create a shitty experience for both. You make a game easy for casual players to grasp, and the hardcore players feel insulted. You make the game deep enough to satisfy the hardcore, and the casuals get confused and quit. There is no middle ground here it has been tried, and its not really there unless your looking for a short term experience.

I have seen too many hardcore gamers go on tirades about care bears. I know how serious many in that particular segment take their gaming. Which might be lost on casual gamers, but it is there, and its a fire that burns as hot as the sun.



casual/hardcore dichotomy is really quite poor, it's like saying films are either hollywood summer blockbusters or art films
Would people like Billy Mitchell, the man considered to be the best classic game player on earth not qualify as hardcore because he can't stare at MMO rpg for a week at a time, but yet I'd like to see these "hardcore" players last over 2 minutes at donkey kong seriously they wouldn't
yet anyone can pick up and play donkey kong,
same with pac man, or galaga,
it's happened before the games that are easy to play but are challenging to master
same with the 2d fighting games
times when the line between hardcore and casual has been blurred in the past, and it will be again
though with the wii I see it becoming in part a lifestyle sub industry in and of itself



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!

LordTheNightKnight said:
FreeTalkLive rocks! said:
LordTheNightKnight said:
 

Your argument fell when you forgot that RE4 is a port, and and Halo 3 and Bioshock are original games. Thus using RE4's lower sales is poor way to prove the Wii cannot sell hardcore games.

I see your point and I even think Zelda is a game for hardcore gamers. About Bioshock, though, you are right that it is original. On the other hand, a version with better graphics and better contol is on the PC.

 


But the Pc version did come out at the same time, so it was also new, and not a port. On that matter, even Twilight Princess isn't quite a port, as it came out at the same time as the GC version (actually a few days sooner in some regions).


 Actually your wrong about that. Twilight Princess was originally supposed to be Nintendo breathing new life into the GameCube. Remember in 2005 Nintendo called Sony stupid for releasing a new console and then in 2006 they announced the Wii. After that announcement Twilight Princess was nearly complete so they decided to port it over and improve what they could and create controls that worked well for it on the Wii. According to some devs the Wii and GC are basically the same techwize so it was an easy port for Nintendo to do. 

Oh and before you question this. The Wii technically speaking should have been quite easy to come up with for internal hardware. It is basically took nothing but a few phone calls to IBM and ATI to setup production lines. The WiiMote was probably in development for a while but I doubt Nintendo was planning on releasing a new console till now because logically it would have made more sense for Sony to ride their PS2 wave a bit longer. Sorry to say Nintendo, at least used to, thinks Sony is a more worthy opponent then Microsoft in the console race. I know this paragraph has no purpose in this thread but figured I would throw it out as its slightly relevant. 



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
LordTheNightKnight said:
FreeTalkLive rocks! said:
LordTheNightKnight said:
 

Your argument fell when you forgot that RE4 is a port, and and Halo 3 and Bioshock are original games. Thus using RE4's lower sales is poor way to prove the Wii cannot sell hardcore games.

I see your point and I even think Zelda is a game for hardcore gamers. About Bioshock, though, you are right that it is original. On the other hand, a version with better graphics and better contol is on the PC.

 


But the Pc version did come out at the same time, so it was also new, and not a port. On that matter, even Twilight Princess isn't quite a port, as it came out at the same time as the GC version (actually a few days sooner in some regions).


Actually your wrong about that. Twilight Princess was originally supposed to be Nintendo breathing new life into the GameCube. Remember in 2005 Nintendo called Sony stupid for releasing a new console and then in 2006 they announced the Wii. After that announcement Twilight Princess was nearly complete so they decided to port it over and improve what they could and create controls that worked well for it on the Wii. According to some devs the Wii and GC are basically the same techwize so it was an easy port for Nintendo to do.

Oh and before you question this. The Wii technically speaking should have been quite easy to come up with for internal hardware. It is basically took nothing but a few phone calls to IBM and ATI to setup production lines. The WiiMote was probably in development for a while but I doubt Nintendo was planning on releasing a new console till now because logically it would have made more sense for Sony to ride their PS2 wave a bit longer. Sorry to say Nintendo, at least used to, thinks Sony is a more worthy opponent then Microsoft in the console race. I know this paragraph has no purpose in this thread but figured I would throw it out as its slightly relevant.


I meant "isn't quite" in the sense that they came out at the same time, which would technically make it a multiplatform release. That was all I meant.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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I'm as hardcore as it gets!!! garrrrrrrr 8{D



Smash Bros: 2363-5325-6342 

plus you have to ask yourself when SMG gets released and the sales of Wii go through the roof is it mainly the casual or hardcore (I so hate these labels but gonna use them to try and get my point of view accross) user base thats being expanded, I personally know half a dozen people whose waiting for SMG to get released before buying a Wi and they're not casual gamers at all, they are just careful with money and this is the game that they are willing to part with their money for.

Next year when the wii will have games to offer including Project Rygar, Soul Calibre Legends, No More Heroes, Opoona, MH3 and the few that'll get released this year then the Wii will have an even more expanding hardcore audience as all of these above aren't available on any other platform.



Those people that think they're perfect give a bad reputation to us who are... 

"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony

Hey lets play list the gamer labels!

Kiddy, Casual, Hardcore, Purist.
Does anybody believe that these labels are that cut and dried? Sure there are people who fall directly into those labels but most gamers I know fall in between them or dont match them at all. Why does gaming as an industry insist on trying to split itself into little groups?



Dodece said:
@johnlucas

I have to disagree with you my friend. Speaking as someone who was a dedicated MMO player for many years. I can truthfully attest to the fact that yes these two groups do exist. That particular genre due to its size and nature can support both groups. I can also attest to the fact that they want dramatically different things, and that there is even a degree of racism. Yes hardcore gamers look down on casual gamers.

I would also say that most people in this thread that say they are hardcore are hardly core, or barely beyond casual. Ironically most hardcore players will actually brag about how hardcore they are right after they say they are hardcore. They will tell you stories of their exploits. Among their favorites are play sessions. Warning to the wise anything under fifteen hours straight is pathetic. Hardcore games seem to love to binge.

Casual players on the other hand seem to be more well casual. I have seen casual players literally go hard over decorating a in game house, or will freely confess that they turned down the difficulty, or even went to find a guide for the first level of a game.

I know you want to adapt a Wii philosophy to all of gaming, but its simply not true. You cannot just jam these two groups together unless you allow for ample room, and more importantly the consequence is you create a shitty experience for both. You make a game easy for casual players to grasp, and the hardcore players feel insulted. You make the game deep enough to satisfy the hardcore, and the casuals get confused and quit. There is no middle ground here it has been tried, and its not really there unless your looking for a short term experience.

I have seen too many hardcore gamers go on tirades about care bears. I know how serious many in that particular segment take their gaming. Which might be lost on casual gamers, but it is there, and its a fire that burns as hot as the sun.


And I'm gonna hafta disagree with you there.

You may in fact call ME a "hardcore gamer". At the same time you can look at me as a "casual gamer".

I'm the kind of guy who is loathe to look at hintbooks and prefer figuring out the challenge by trial and error myself in the game. I played those reflex-intensive games of 80s and 90s and mastered styles and techniques to win the game. Oh my God you shoulda seen me play Bayou Billy back in the day. I had it down to a science! I beat that bastard too! Tricks too. Used to really get into doing tricks.

I can sit literally hours at a time playing games. Lose whole days playing. Virtual days not an absolute 24 hours. I don't harm my body trying to play a game. But I HAVE fallen asleep playing games before especially RPGs. I'm a completionist and am always digging around for that hidden adventure or aspect in the game left for the extra curious to follow. And I like to challenge the hard difficulties.

The fact that I sit up talking about gaming history and typing about games online at all shows my "hardcoreness". Though I'm not a PC Gamer I remember being intrigued by the PC games of the early 90s when they made appearances on consoles and for a while wanted a computer to play those unique games like a Civilization or a Command and Conquer or a Populous or a Sim City 2000 or what have you.

I spend lots of money every generation buying up games and accessories. Critically acclaimed games that might not sell as well commercially. I collect loads of titles from used game stores. And when I buy them I insist on original instruction book to be in there to make it feel complete. Always intrigued by game concept first and then with style of interface and how it's implemented. And I don't play game series out of sequence if I can help it. I refused to play Metroid Prime 3 until I beat Metroid Prime 2. Likewise I will not start on Super Paper Mario until I finish Paper Mario: Thousand Year Door.

I play gritty violent "mature" games with realistically illustrated designs and dealing with graphic subject matter. I would play an AO game if it was available (and worth the quality of course). I am delighted at times with complex button inputs in the control scheme especially when creatively used. I like the challenge of using a complex control where I used my index & thumbs to act out a move. To omit a certain button while pressing the others. And I was a master of the fast button press tapping multiple times in a second.

 

But at the same time I also play less frequently than I used to due to occupation with other things in life or due to lack of interest in any game that day, sometimes even technology in general. There are some days when I don't even fiddle with my computer leaving it off all day. I play family friendly fare and cartoony illustrated and cute titles. I buy some license tie-ins if I'm interested in the license. I don't care so much about bits and specs and all that tech talk with numerous numbers and letters. I'm not one to camp out at launch for hours on end (though I at first wish I had when Wii launched). I'm not a graphics fiend and am more interested in the overall aesthetic based on the type of game it is.

At times I don't want to memorize an overly complex set of controls (like in fighting games to memorize all the moves and combos). And sometimes I want games with as minimal button interaction as possible. Press one big button to say yes, the other to say no, or use a stylus (when I finally get my DS). I won't pay beyond $200 for a game system (Wii's the exception). Sometimes I buy a game purely based on its boxcover art (this paid off in dividends when I did this in 94 with SNES Shadowrun. LOVED that game. Bought it blind. No reviews and not even prior knowledge of game or the game's origins.) I love those flash/java/etc games on computer like Text Twist, Alchemy, Hexic, & Lemonade Stand. I don't particularly follow game ratings or reviews

 

So what does that make me? Harcasual? Cazcore? Hardcore turning Casualese, I think I'm turning Casualese, I really think so? What?

John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

ssj12 said:
LordTheNightKnight said:
FreeTalkLive rocks! said:
LordTheNightKnight said:
 

Your argument fell when you forgot that RE4 is a port, and and Halo 3 and Bioshock are original games. Thus using RE4's lower sales is poor way to prove the Wii cannot sell hardcore games.

I see your point and I even think Zelda is a game for hardcore gamers. About Bioshock, though, you are right that it is original. On the other hand, a version with better graphics and better contol is on the PC.

 


But the Pc version did come out at the same time, so it was also new, and not a port. On that matter, even Twilight Princess isn't quite a port, as it came out at the same time as the GC version (actually a few days sooner in some regions).


 Actually your wrong about that. Twilight Princess was originally supposed to be Nintendo breathing new life into the GameCube. Remember in 2005 Nintendo called Sony stupid for releasing a new console and then in 2006 they announced the Wii. After that announcement Twilight Princess was nearly complete so they decided to port it over and improve what they could and create controls that worked well for it on the Wii. According to some devs the Wii and GC are basically the same techwize so it was an easy port for Nintendo to do. 

Oh and before you question this. The Wii technically speaking should have been quite easy to come up with for internal hardware. It is basically took nothing but a few phone calls to IBM and ATI to setup production lines. The WiiMote was probably in development for a while but I doubt Nintendo was planning on releasing a new console till now because logically it would have made more sense for Sony to ride their PS2 wave a bit longer. Sorry to say Nintendo, at least used to, thinks Sony is a more worthy opponent then Microsoft in the console race. I know this paragraph has no purpose in this thread but figured I would throw it out as its slightly relevant. 


So Nintendo actaully called Sony "stupid", do you have the actual quote for that?

As a mod perhaps you should try and cut back a little on the inflammatory language and pointed comments, it would be appreciated.