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Forums - PC Discussion - Next Gen has arrived, PC gamer also need an upgrade. Xbox Series X specs will be the minimum requirement for next 7 years

Those specs are still rumours, could be more, could be less. (Unless i missed something) ill wait for the specs to be revealed first than basing your upgrade off a rumour.



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Conina said:
goopy20 said:

Fair enough, there were some titles that didn't require 660GTX minimum in 2014. But there were still plenty that did like: Arkham Knight, BF4, MGS5 etc.

No, you are wrong again!

Battlefield 4:

MGS 5:

And please don't always write the GPU names wrong. "GTX" is a prefix for the number since a decade, not a suffix!

GTX 660, not 660 GTX

Look, minimum or recommended requirements, it makes no difference. At this time there is no multiplatform game out there that recommends a RTX 2xxx and next year there will be. If people want to play those games in 720p without ray tracing and the lowest settings, then yes you're probably not going to need that. But for any self respecting pc gamer that wants to experience the big AAA titles in all of its full ray tracing glory, as god and the developers intended those games to be played, you WILL need to upgrade if you currently gaming on a mainstream gaming pc. 

Again, we will also have to wait and see how MS and Sony will support these next gen consoles and how quickly they will leave current gen behind. Sony will probably not drop support for the ps4 right away. However, if MS is smart they would just forget about the Xone and launch with a bunch of games that push the new Xbox to its limits. Personally, I think that's the only way they can get a foothold in next gen, but I guess we have to wait and see. 

Last edited by goopy20 - on 15 December 2019

goopy20 said:

Look, minimum or recommended requirements, it makes no difference.

Look, you have been proven wrong over and over again in this thread. Suddenly it makes no difference, if we are talking about minimum or recommended requirements? Looks a bit like "shifting the goal post".

May I remind you to your former opinion? "People here make it sound like the minimum pc requirements are some kind of vague concept that's open to interpretation, but it's literally what's written on the back of a box when you buy a pc game."

goopy20 said:

At this time there is no multiplatform game out there that recommends a RTX 2xxx and next year there will be. If people want to play those games in 720p without ray tracing and the lowest settings, then yes you're probably not going to need that.

There is a lot of room between 4K and 720p, for example 1440p, 1080p, dynamic resolutions. There is a lot of room between ultra/epic settings and lowest settings for example very high, high, medium. There are several precision options for raytracing resulting in different additional demands to the GPU. More and more PC gamers already have G-Sync or Freesync monitors, so the fps doesn't have to be locked to 60 fps or 120 fps.

It is far from being as black and white as you are trying to picture it.

goopy20 said:

But for any self respecting pc gamer that wants to experience the big AAA titles in all of its full ray tracing glory, as god and the developers intended those games to be played, you WILL need to upgrade if you currently gaming on a mainstream gaming pc. 

Nice try to put all PC gamers with different standards and preferences into one drawer.



Most PC gamers will be fine to play at 1440p for years to come. Some even with 1080p.

That gives already a lot of room to play next gen games on PCs they already own.

That's already a big difference to this generation where half (or even a quarter) of a 1080p PS4 game was just unacceptable for many.

The difference with higher resolution isn't that crazy anymore for many and 1440p is totally fine for most.

There will be obviously gamers who have to upgrade and most will upgrade in the next 5 years or so but that is just normal for PC gamers and nothing which needs a thread as information for.





goopy20 said:
Pemalite said: PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.

I still don't understand how someone, who seems so knowledgeable about graphics, can say something like that. Of course pc requirements will jump next year. It's not about what hardware is in the majority of pc's right now, it's about the games. And right now, all major game developers are making games that are designed from the ground up around to take full advantage of these new console's hardware and ray tracing support.

Sure, you can say they will support current gen consoles for a couple of years and we will see a ton of cross-gen titles that don't really use this new hardware to its fullest potential, but that's also just speculation. It can also be that both next gen consoles launch with a bunch of titles that aren't on current gen anymore. Fact is that there will be a massive jump in minimum pc requirements for multi platform games that do skip current gen consoles and they've already shown a couple of them like Godfall and Hellblade 2.

Things like ray tracing may be an option you can turn off right now for pc games, but those games were never designed around ray tracing. Those are just current gen games which got a ray tracing patch for the 0,05% of people who currently own a RTX gpu. With next gen games this will be a totally different story. And we will finally see games designed from the ground up to use ray tracing in way more meaningful ways. The Hellblade 2 footage was supposedly captured in the game engine, running on the console, in real-time. If that's true, do you honestly believe the minimum pc requirements we see now for most multiplatform games (660GTX) will be the same for that game?     

Ray Tracing will be a toggle option in PC games for years to come, just like what happened with Tessellation... And games don't need to be built from the ground up to support those technologies.

The 660GTX is probably a bad example. I didn't say that hardware requirements *wont* increase, just they will *gradually* increase, you won't need a Geforce RTX 2080Ti next year because of the consoles.

Not all GPU's on the PC have dedicated Ray Tracing hardware... The only GPU's is nVidia's RTX line, even some of nVidia's current GPU's like the GTX 16xx line still doesn't have Ray Tracing cores.
It will take years.

And I can base that assertion on historical precedence.

We didn't need a Radeon 7850 when the Playstation 4 came out.

We didn't need a Radeon x1800/x1900/Geforce 7900/7800 series GPU to play the latest games when the Xbox 360/Playstation 3 came out.

And we didn't need a Geforce 3/4/Radeon 8500 when the Original Xbox came out.

PC hardware requirements increase gradually overtime, not suddenly jump 10x because new console hardware has arrived on the market.

goopy20 said:

Also, that's just the gpu as it does look like a Ryzen cpu and SSD will be mandatory as well. Currently there aren't many games that require SSD except for Star Citizen and that game runs like crap on a normal HDD.  

StarCitizen will still run fine on a mechanical disk if you have an SSD cache drive... Or even a RAID setup.

HollyGamer said:

The CPU and SSD will be the game changer outside GPU, we never had a powerful CPU circa PS3/Xbox 360. And with the addition to SSD it will be even better. I myself have SSD, and i feel the luxuries owning SSD . Probably with console pushing as standard we will see next gen games utilizing SSD better.   

Yeah, we haven't really had a truly competent CPU in a console before... The OG Xbox with it's Pentium derived CPU got pretty close though...
But it was still a Pentium/Celeron 733Mhz verses the PC's 2,600 - 2,800Mhz CPU's at the time.

In saying that, we don't know the clocks or available cores for gaming in the next-gen consoles, so should be interesting.

HollyGamer said:

You probably right, but probably wrong as well. How come and RX 5700 has Ray Tracing , I believe and 100% sure both PS5/Xbox SX will be using better GPU then RX 5700 XT,  because PS5 and Xbox SX will have dedicated core and node for RT inside their GPUs, this already confirmed. 

The RX 5700 does not have Ray Tracing cores.

From the rumors... It seems the next-gen consoles will be using a Hybrid RDNA GPU with Ray Tracing cores bolted on, whilst the PC gets the full fledged RNDA 2 GPU.

crissindahouse said:

Most PC gamers will be fine to play at 1440p for years to come. Some even with 1080p.

That gives already a lot of room to play next gen games on PCs they already own.

That's already a big difference to this generation where half (or even a quarter) of a 1080p PS4 game was just unacceptable for many.

The difference with higher resolution isn't that crazy anymore for many and 1440p is totally fine for most.

There will be obviously gamers who have to upgrade and most will upgrade in the next 5 years or so but that is just normal for PC gamers and nothing which needs a thread as information for.


For me.. I am happy with 1440P on PC... But I still render many games at 4k and super sample them. - Same thing happens on consoles as well, how many Xbox One X and Playstation 4 Pro users have a 1080P panel?



--::{PC Gaming Master Race}::--

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Taking a quick look at games transitioning from Generation 7 to 8, where are the minimum specs for a bunch of series on PC.

Series 2010 2012 2014
Call of Duty 2 GB RAM, Intel Duo @2.4 GHz 2 GB RAM, Intel Core @2.4 GHz 6 GB RAM, Intel Core i3-530 @2.93 GHz
Assassin's Creed 2 GB RAM, Intel Duo @2.4 GHz 2 GB RAM, Intel Core 2 Duo @2.66 GHz 6 GB RAM, Intel Core i5-2500K @3.3 GHz
FIFA 2 GB RAM, Intel Duo @1.8 GHz 2 GB RAM, Intel 2 core @2.4 GHz 4 GB RAM, Intel Q6600 Duo @2.4 GHz
Borderlands 2 GB RAM, Dual Core CPU @2.4 GHz 2 GB RAM, Dual Core CPU @2.4 GHz 2 GB RAM, Dual Core CPU @2.4 GHz
NBA 2K 1 GB RAM, 1 core @ 2.4 GHz 1 GB RAM, 1 core @ 2.4 GHz 2 GB RAM, Intel Core 2 Duo @2.66 GHz

It's hard to say that five series with annual or biennial entries are a great sample size, I think it's worth noting that the only RAM requirement jumps here are from 2012 to 2014, not 2010 to 2012. The same applies, to a lesser extent, with CPU requirements. So even though it isn't the same kind of generational leap consoles have, I'd say that the new consoles raised the standard.



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HollyGamer said:
ArchangelMadzz said:
I think I'll be fine with my PC for the coming gen. (still gonna buy a PS5 anyway though)

But I'd be very surprised if PS5 or Xbox Series something is more powerful.

The CPU and SSD will be the game changer outside GPU, we never had a powerful CPU circa PS3/Xbox 360. And with the addition to SSD it will be even better. I myself have SSD, and i feel the luxuries owning SSD . Probably with console pushing as standard we will see next gen games utilizing SSD better.   

Yeah I love having an SSD and I think the SSD will make console load times better than PC load times. Because the file directory will be optimised for SSD's whereas PC versions still need to take HDD's in mind. 

I'm looking forward to the new consoles especially for that CPU boost, and PC games always get better with a new generation as the floor is raised significantly. 



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ArchangelMadzz said:
HollyGamer said:

The CPU and SSD will be the game changer outside GPU, we never had a powerful CPU circa PS3/Xbox 360. And with the addition to SSD it will be even better. I myself have SSD, and i feel the luxuries owning SSD . Probably with console pushing as standard we will see next gen games utilizing SSD better.   

Yeah I love having an SSD and I think the SSD will make console load times better than PC load times. Because the file directory will be optimised for SSD's whereas PC versions still need to take HDD's in mind. 

Nah.

Besides. PC's have faster SSD setups than consoles will ever have... Remember there is no cost or size limitations with the PC.



--::{PC Gaming Master Race}::--

Pemalite said:
HollyGamer said:

The CPU and SSD will be the game changer outside GPU, we never had a powerful CPU circa PS3/Xbox 360. And with the addition to SSD it will be even better. I myself have SSD, and i feel the luxuries owning SSD . Probably with console pushing as standard we will see next gen games utilizing SSD better.   

Yeah, we haven't really had a truly competent CPU in a console before... The OG Xbox with it's Pentium derived CPU got pretty close though...
But it was still a Pentium/Celeron 733Mhz verses the PC's 2,600 - 2,800Mhz CPU's at the time.

In saying that, we don't know the clocks or available cores for gaming in the next-gen consoles, so should be interesting.

HollyGamer said:

You probably right, but probably wrong as well. How come and RX 5700 has Ray Tracing , I believe and 100% sure both PS5/Xbox SX will be using better GPU then RX 5700 XT,  because PS5 and Xbox SX will have dedicated core and node for RT inside their GPUs, this already confirmed. 

The RX 5700 does not have Ray Tracing cores.

From the rumors... It seems the next-gen consoles will be using a Hybrid RDNA GPU with Ray Tracing cores bolted on, whilst the PC gets the full fledged RNDA 2 GPU.

THat's why i said im my quote,  " after PS3/Xbox 360 era we never had any luxuries anymore on CPU side" what you mention is Xbox Original which is before PS3/Xbox 360 era. I think you misunderstood what i am trying to said. I never said Xbox Original/PS2 /Gamecube is not powerful. I said this era console lack of CPU power. hufff

Again i never said RX 5700 has RT, i said the opposite , . I said "how come RX 5700 has ray tracing?" i t's my fault i should use a question mark . I just pointed to him that it's impossible for PS5/XsX using RX 5700 or even RX 5700 XT because both PS5/XSX will have RT which is not exist on RX 5700/5700 XT.



Pemalite said:
ArchangelMadzz said:

Yeah I love having an SSD and I think the SSD will make console load times better than PC load times. Because the file directory will be optimised for SSD's whereas PC versions still need to take HDD's in mind. 

Nah.

Besides. PC's have faster SSD setups than consoles will ever have... Remember there is no cost or size limitations with the PC.

He talking about the games made using SSD in mind. Modern games that come out for PC/Consoles  never had SSD design in mind. Next gen will be different, and it's actually already begun with Star Citizen where SSD are crucial. We never talking on how strong PC's are or how capable PC setup is. So relax PC are strong.