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goopy20 said:
Pemalite said: PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.

I still don't understand how someone, who seems so knowledgeable about graphics, can say something like that. Of course pc requirements will jump next year. It's not about what hardware is in the majority of pc's right now, it's about the games. And right now, all major game developers are making games that are designed from the ground up around to take full advantage of these new console's hardware and ray tracing support.

Sure, you can say they will support current gen consoles for a couple of years and we will see a ton of cross-gen titles that don't really use this new hardware to its fullest potential, but that's also just speculation. It can also be that both next gen consoles launch with a bunch of titles that aren't on current gen anymore. Fact is that there will be a massive jump in minimum pc requirements for multi platform games that do skip current gen consoles and they've already shown a couple of them like Godfall and Hellblade 2.

Things like ray tracing may be an option you can turn off right now for pc games, but those games were never designed around ray tracing. Those are just current gen games which got a ray tracing patch for the 0,05% of people who currently own a RTX gpu. With next gen games this will be a totally different story. And we will finally see games designed from the ground up to use ray tracing in way more meaningful ways. The Hellblade 2 footage was supposedly captured in the game engine, running on the console, in real-time. If that's true, do you honestly believe the minimum pc requirements we see now for most multiplatform games (660GTX) will be the same for that game?     

Ray Tracing will be a toggle option in PC games for years to come, just like what happened with Tessellation... And games don't need to be built from the ground up to support those technologies.

The 660GTX is probably a bad example. I didn't say that hardware requirements *wont* increase, just they will *gradually* increase, you won't need a Geforce RTX 2080Ti next year because of the consoles.

Not all GPU's on the PC have dedicated Ray Tracing hardware... The only GPU's is nVidia's RTX line, even some of nVidia's current GPU's like the GTX 16xx line still doesn't have Ray Tracing cores.
It will take years.

And I can base that assertion on historical precedence.

We didn't need a Radeon 7850 when the Playstation 4 came out.

We didn't need a Radeon x1800/x1900/Geforce 7900/7800 series GPU to play the latest games when the Xbox 360/Playstation 3 came out.

And we didn't need a Geforce 3/4/Radeon 8500 when the Original Xbox came out.

PC hardware requirements increase gradually overtime, not suddenly jump 10x because new console hardware has arrived on the market.

goopy20 said:

Also, that's just the gpu as it does look like a Ryzen cpu and SSD will be mandatory as well. Currently there aren't many games that require SSD except for Star Citizen and that game runs like crap on a normal HDD.  

StarCitizen will still run fine on a mechanical disk if you have an SSD cache drive... Or even a RAID setup.

HollyGamer said:

The CPU and SSD will be the game changer outside GPU, we never had a powerful CPU circa PS3/Xbox 360. And with the addition to SSD it will be even better. I myself have SSD, and i feel the luxuries owning SSD . Probably with console pushing as standard we will see next gen games utilizing SSD better.   

Yeah, we haven't really had a truly competent CPU in a console before... The OG Xbox with it's Pentium derived CPU got pretty close though...
But it was still a Pentium/Celeron 733Mhz verses the PC's 2,600 - 2,800Mhz CPU's at the time.

In saying that, we don't know the clocks or available cores for gaming in the next-gen consoles, so should be interesting.

HollyGamer said:

You probably right, but probably wrong as well. How come and RX 5700 has Ray Tracing , I believe and 100% sure both PS5/Xbox SX will be using better GPU then RX 5700 XT,  because PS5 and Xbox SX will have dedicated core and node for RT inside their GPUs, this already confirmed. 

The RX 5700 does not have Ray Tracing cores.

From the rumors... It seems the next-gen consoles will be using a Hybrid RDNA GPU with Ray Tracing cores bolted on, whilst the PC gets the full fledged RNDA 2 GPU.

crissindahouse said:

Most PC gamers will be fine to play at 1440p for years to come. Some even with 1080p.

That gives already a lot of room to play next gen games on PCs they already own.

That's already a big difference to this generation where half (or even a quarter) of a 1080p PS4 game was just unacceptable for many.

The difference with higher resolution isn't that crazy anymore for many and 1440p is totally fine for most.

There will be obviously gamers who have to upgrade and most will upgrade in the next 5 years or so but that is just normal for PC gamers and nothing which needs a thread as information for.


For me.. I am happy with 1440P on PC... But I still render many games at 4k and super sample them. - Same thing happens on consoles as well, how many Xbox One X and Playstation 4 Pro users have a 1080P panel?



--::{PC Gaming Master Race}::--