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xCloud reportedly bests Stadia in early latency tests at E3, 4 ms vs 21ms of added latency

Forums - Gaming Discussion - xCloud reportedly bests Stadia in early latency tests at E3, 4 ms vs 21ms of added latency

MS are kings at spinning numbers, wouldn't even waste my time with these claims.



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At the end of the day I think this fighting to get the ms down by 1-2 isn't going to be what makes this service a must have. There needs to be something else to make up for the lack of actual ownership of the games and I think that has to be in the form of a massive subsidizing of the price of software on the platform.

In the same way coming out on stage talking about the memory bandwidth of the x1x didn't get the average gamer buying the system I don't feel that talking about ms and data center talk is going to make this seem like a viable platform in contrast to talking about what matters to gamers and that is price, games and accessibility. That is to say, stop this talk about limiting the streaming to certain controllers or having to buy certain google brand phones, if they want it to be popular it will need to be accessible to as many people as might be interested in it.



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CuCabeludo said:
EricHiggin said:
I assume these aren't XB1X's in the building acting like an Azure server like MS said would be possible?

What are the odds the connection being used is Google Fiber? lol

The connections in such big events are the best one can pay. But for latency internet speed doesn't matter, but the distance between you and the datacenter + the route the data takes on its trajectory.

And they are claiming the closest data center which was serving the stream at E3 was 400 miles away. If true, then game streaming tech has gotten a huge leap.

Not sure what to believe. Afaik it was supposed to run on actual xbox one hardware at the data center, 4 XBox One S consoles per server blade.
That 400 mile distance in a straight line through fibre cable in a single hop would take light 6.2 ms round trip. Add video encoding at the server side, video decoding at the other side. Only 4ms slower than running on a local XBox One S is simply not possible.

And indeed, real world will be different with data throttling, jitter, many hops to get to the server, home connection likely shared with other people streaming stuff. Remote play in home adds 60ms on top of the game...



SvennoJ said:
CuCabeludo said:

The connections in such big events are the best one can pay. But for latency internet speed doesn't matter, but the distance between you and the datacenter + the route the data takes on its trajectory.

And they are claiming the closest data center which was serving the stream at E3 was 400 miles away. If true, then game streaming tech has gotten a huge leap.

Not sure what to believe. Afaik it was supposed to run on actual xbox one hardware at the data center, 4 XBox One S consoles per server blade.
That 400 mile distance in a straight line through fibre cable in a single hop would take light 6.2 ms round trip. Add video encoding at the server side, video decoding at the other side. Only 4ms slower than running on a local XBox One S is simply not possible.

And indeed, real world will be different with data throttling, jitter, many hops to get to the server, home connection likely shared with other people streaming stuff. Remote play in home adds 60ms on top of the game...

Unless they allocate more resources at the datacentre vs a single xb1



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October will be the launch. If they get good latency results for the open public today, imagine in 10 years.



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CuCabeludo said:
October will be the launch. If they get good latency results for the open public today, imagine in 10 years.

At the speed the internet is improving, if game streaming catches on, in 10 years the internet will look like this :)

My internet is faster today than 10 years ago, most of the time. It was a lot more reliable and consistent 10 years ago.

No worries, you can pay extra to get priority when net neutrality is gone :)



kirby007 said:
SvennoJ said:

Not sure what to believe. Afaik it was supposed to run on actual xbox one hardware at the data center, 4 XBox One S consoles per server blade.
That 400 mile distance in a straight line through fibre cable in a single hop would take light 6.2 ms round trip. Add video encoding at the server side, video decoding at the other side. Only 4ms slower than running on a local XBox One S is simply not possible.

And indeed, real world will be different with data throttling, jitter, many hops to get to the server, home connection likely shared with other people streaming stuff. Remote play in home adds 60ms on top of the game...

Unless they allocate more resources at the datacentre vs a single xb1

That would require rewriting the game software, unlikely. They could overclock the server blades though, speed up rendering a bit to have time left over for video compression. Yet it's telling both Sony and MS use the actual hardware to run the games on. Cheaper than rewriting the code to run on general hardware.

Last edited by SvennoJ - on 12 June 2019

Great.
Im looking foward to know more about xCloud.
If Im able to access my xbox library and the gamepass library would surpass a lot the content of Stadia. Also, the low latency, xbox win for me.
I hope it be on switch as well.



SvennoJ said:
CuCabeludo said:

The connections in such big events are the best one can pay. But for latency internet speed doesn't matter, but the distance between you and the datacenter + the route the data takes on its trajectory.

And they are claiming the closest data center which was serving the stream at E3 was 400 miles away. If true, then game streaming tech has gotten a huge leap.

Not sure what to believe. Afaik it was supposed to run on actual xbox one hardware at the data center, 4 XBox One S consoles per server blade.
That 400 mile distance in a straight line through fibre cable in a single hop would take light 6.2 ms round trip. Add video encoding at the server side, video decoding at the other side. Only 4ms slower than running on a local XBox One S is simply not possible.

And indeed, real world will be different with data throttling, jitter, many hops to get to the server, home connection likely shared with other people streaming stuff. Remote play in home adds 60ms on top of the game...

Hopefully the answer isn't the same way Nvidia explains RTX, and how "it just works", otherwise we'll be told, 'it's the power of the cloud'.



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jonathanalis said:
Great.
Im looking foward to know more about xCloud.
If Im able to access my xbox library and the gamepass library would surpass a lot the content of Stadia. Also, the low latency, xbox win for me.
I hope it be on switch as well.

800 mile trip plus rendering, video encoding, video decoding = just 4 ms?  Unless they just broke several laws of physics, it's bullshit.

Last edited by SpokenTruth - on 13 June 2019

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