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Forums - Gaming Discussion - xCloud reportedly bests Stadia in early latency tests at E3, 4 ms vs 21ms of added latency

EricHiggin said:
I assume these aren't XB1X's in the building acting like an Azure server like MS said would be possible?

What are the odds the connection being used is Google Fiber? lol

The connections in such big events are the best one can pay. But for latency internet speed doesn't matter, but the distance between you and the datacenter + the route the data takes on its trajectory.

And they are claiming the closest data center which was serving the stream at E3 was 400 miles away. If true, then game streaming tech has gotten a huge leap.



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CuCabeludo said:
EricHiggin said:
I assume these aren't XB1X's in the building acting like an Azure server like MS said would be possible?

What are the odds the connection being used is Google Fiber? lol

The connections in such big events are the best one can pay. But for latency internet speed doesn't matter, but the distance between you and the datacenter + the route the data takes on its trajectory.

And they are claiming the closest data center which was serving the stream at E3 was 400 miles away. If true, then game streaming tech has gotten a huge leap.

Claims are what I was questioning. There have been plenty of claims over the years about what's actually running on the console and what's not, and often enough it's not true. Based on the gap, it just seems too good to be true that's all. If it is legit then it's not bad in this case and Google has a lot of work to do.

In terms of Google Fiber it was just a joke. Google Fiber being used against Google to prove Google Stadia is inferior.



I live about 300 miles away from an Azure server data center. If this is true, I will be able to save a lot of money on gaming in the future especially with xbox game pass.



And how far away was the data center where Google was testing Stadia in March when they got the 166 ms reading? Any traffic shaping or QoS by MS? Without knowing these, this is a BS comparison.



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So, from how many different locations did they test it? Let me guess real quick; one?



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No wonder Sony partnered with MS over Amazon or Google... That's quite the advantage.



Not going to put too much stock in this. Will be better to compare once both are released and tested at homes rather than at e3.



Having the power to run the games at high fps will certainly help with the feeling of latency.



MS are kings at spinning numbers, wouldn't even waste my time with these claims.



At the end of the day I think this fighting to get the ms down by 1-2 isn't going to be what makes this service a must have. There needs to be something else to make up for the lack of actual ownership of the games and I think that has to be in the form of a massive subsidizing of the price of software on the platform.

In the same way coming out on stage talking about the memory bandwidth of the x1x didn't get the average gamer buying the system I don't feel that talking about ms and data center talk is going to make this seem like a viable platform in contrast to talking about what matters to gamers and that is price, games and accessibility. That is to say, stop this talk about limiting the streaming to certain controllers or having to buy certain google brand phones, if they want it to be popular it will need to be accessible to as many people as might be interested in it.



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