Not sure what to believe. Afaik it was supposed to run on actual xbox one hardware at the data center, 4 XBox One S consoles per server blade.
That 400 mile distance in a straight line through fibre cable in a single hop would take light 6.2 ms round trip. Add video encoding at the server side, video decoding at the other side. Only 4ms slower than running on a local XBox One S is simply not possible.
And indeed, real world will be different with data throttling, jitter, many hops to get to the server, home connection likely shared with other people streaming stuff. Remote play in home adds 60ms on top of the game...
Unless they allocate more resources at the datacentre vs a single xb1
That would require rewriting the game software, unlikely. They could overclock the server blades though, speed up rendering a bit to have time left over for video compression. Yet it's telling both Sony and MS use the actual hardware to run the games on. Cheaper than rewriting the code to run on general hardware.
Last edited by SvennoJ - on 12 June 2019