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SpokenTruth said:
kirby007 said:

Ah i see where we are miscommunicating.

That 4 ms extra vs local doesnt mean the transport takes 4 ms

Its just that the 64ms is differently buildup vs local 60ms

I thought about that too but didn't they say the remote rendering was basically just a server form of the Xbox One hardware?  So whether you render it locally or remotely, if it's largely the same hardware, you should largely get the same render time.  Only now you have all that extra stuff I just said above.  So again, how?

It was a xb1x vs xb1s

Edit : i like how you dont want to see past your own viewpoint



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