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Forums - Gaming Discussion - Best looking video game of the 20th century

Conina said:
m0ney said:

Undoubtedly it was Unreal

I agree, Unreal Tournament 1999 was awesome:

So much fun playing UT99, even the demo had good enough content to have lan parties at my Uni, a fast download and the computer room was filled with players doing mayhem with rockets on Morpheus, CTF at Coret or Instagib shocks in Photos.



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Early 3D all looked like ass. Dragon Quest V/VI, Mario All-Stars, Super Mario RPG, Earthbound and Final Fantasy V/VI all looked fantastic, sprite art is much better.



SvennoJ said:
mjk45 said:

Outcast , open world with raycasting and polygon engine, dof reflective rippling , translucent water, particle effects and everyone's favourite bloom and lens flare.

there was a claymation game who's name I can't recall the  gameplay wasn't great but it looked good, also the already mentioned soul calibur and Shenmue.

Edit. forgot MDK .

Do you mean The Neverhood?


Heart of darkness was very good looking as well





Thanks for telling me,yes that's it.

Last edited by mjk45 - on 08 April 2019

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curl-6 said:

What game released before the turn of the millennium do you think looks the best?

(No 21st century enhancements such as HD remasters or post-1999 mods allowed)

PC or Console. PC at the time, highest possible consumer grade... Not that most of us could afford it though.

Also, on the console, I think it depends on whether you ware looking at 2D sprite or 3D. 

2D wise, with the games I played FF6 (I know I am hugely biased) or Secret of Mana.  Probably doesn't count.

3D.  I think I agree with Coktoe.  I loved Soul Calibur on my Dreamcast.  Cool thing about the Dreamcast is you can buy a relatively cheap cable to output to HDMI.  Get something like an OSSC and you can really upscale the Dreamcast with surprising clarity.



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Something from the SNES era. Those games have aged the best I think. Both in aesthetics and game design.



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Some great picks here; Soul Calibur, Riven, Shenmue and Unreal are up there for me too.

A few other frontrunners that come to mind:

Rayman

Daytona 2



SSX for sure.



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Conina said:

I agree, Unreal Tournament 1999 was awesome:

Heavy Metal FAKK 2 (based on Quake 3 engine) wasn't bad either:

And yes, these 1600x1200 were possible in 30 fps with 1999 PC hardware, even without SLI... also 60 fps in 1024x768 or 1280x720:

Should also mention the Rage Fury Maxx was a Dual-GPU card.

*************

Outcast on PC (1999) had Ray Casting (A form of Ray Tracing), Reflections, Open-world. Was a very ground breaking game at the time on the visuals front.



https://en.wikipedia.org/wiki/Ray_casting

**************

Homeworld 1 (1999) on PC gets a notable mention too... Considering it was released when 3D was just gaining traction in the RTS space, it's held up stupidly well even today... I would even argue that no console at the time can match it visually.








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Pemalite said:
Conina said:

And yes, these 1600x1200 were possible in 30 fps with 1999 PC hardware, even without SLI... also 60 fps in 1024x768 or 1280x720:

Should also mention the Rage Fury Maxx was a Dual-GPU card.

But the Geforce was a Single-GPU card.



Pemalite said:


Outcast on PC (1999) had Ray Casting (A form of Ray Tracing), Reflections, Open-world. Was a very ground breaking game at the time on the visuals front.



https://en.wikipedia.org/wiki/Ray_casting

**************

Homeworld 1 (1999) on PC gets a notable mention too... Considering it was released when 3D was just gaining traction in the RTS space, it's held up stupidly well even today... I would even argue that no console at the time can match it visually.






Homeworld was great. Outcast not so much though. Perhaps on today's hardware it looks all right yet when I played it at the time draw distance was very poor and it was quite ugly up close. I much preferred the use of voxels in Comanche maximum overkill