Pemalite said:
Outcast on PC (1999) had Ray Casting (A form of Ray Tracing), Reflections, Open-world. Was a very ground breaking game at the time on the visuals front.
https://en.wikipedia.org/wiki/Ray_casting
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Homeworld 1 (1999) on PC gets a notable mention too... Considering it was released when 3D was just gaining traction in the RTS space, it's held up stupidly well even today... I would even argue that no console at the time can match it visually.
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Homeworld was great. Outcast not so much though. Perhaps on today's hardware it looks all right yet when I played it at the time draw distance was very poor and it was quite ugly up close. I much preferred the use of voxels in Comanche maximum overkill