Quantcast
A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

Forums - Nintendo Discussion - A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

RolStoppable said:
nitus10 said:

Personally, I think the review you have given is pretty good but that said the mention of a lack of a female character is not important. What is important is "Slarvax's" mention of the weapon durability mechanic.

I have seen reviews where the weapon durability is to be lauded and in others condemned. Personally, I don't have any issue with weapon durability and think it does add a more realist feel to a game if it is done correctly and IMHO it is not done correctly at least in the early stages of this game.

Pausing a game in the middle of a fight to change weapons because your last one broke is just busy work and breaks the immersion (the Souls games don't allow pausing). This would be acceptable if this type of thing happened once but multiple times during the same fight is not acceptable.

Games like the Souls series and The Witcher 3 (just to name a few) have the concept of weapon degradation and the requirement of weapon maintenance which is very easy to do since you can use repair kits in the field or visit a blacksmith as a priority when entering a town.

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network

Pretty on point. Haven't finished it yet and the story is spoiled for me (Even though it doesn't matter to me), I'd agree with you but I'd go green on the gameplay and score it an 8.5



 

vivster said:

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

Do you realize you're doing the same thing with people who have no problem with it? 

You insinuate that people who have no issues with that aspect are mindless and biased, etc, and give the game a free pass because of that. 

And... there is a quick menu for selecting weapons, mapped to the D-Pad. If you had played the game, you would know that.



  • PSN: Hynad
  • NN: 3519-6016-4122
  • XBL: Hynad
  • Steam: Hynad81
vivster said:

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

The problem that you personally face is that you've pissed away your credibility on these forums. When you need to get banned because you complain about 30 fps in Horizon Zero Dawn, then it's clear that you love to be negative for the sake of negativity while reasonable behavior is of no concern to you. This in turn means that you have established a perception of your persona where anything you say can and will be brushed off, regardless of if you actually have a point or not.

But no, I didn't make an insinuation that everyone who complains is disingenious. I said the majority is doing that, and that's turning a molehill into a mountain.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

vivster said:
RolStoppable said:

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

Right D-Pad bring up your melee weapons and you can pick one in no time.



Signature goes here!

Around the Network

pokoko said:

Though, it would be awfully nice if Nintendo put Zelda on PC so modders could get at it. 

Oh yeah, this game with mods could be even more awesome.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter

vivster said:
RolStoppable said:

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

The need to prove that BotW has no flaws and that anyone who dislikes any aspect of it is wrong is actually what reeks of desperation.  I haven't seen that kind of self-righteous over-compensation in quite awhile.  I don't even really understand it.  We aren't talking about an average game that people are trying to prove is great, we're talking about a great game that people are hell-bent on proving is perfect, to the point they want to have any criticism nullified before god and scrubbed out of history.

What I find kind of amusing is that I've personally complained about the mechanic of weapons breaking before on these forums--that is, in Fallout: New Vegas, one of my favorite games ever.  I can only assume that I was doing it in order to attack BotW, even though we knew nothing about it at that point.  



No talk about lack of enemy diversity , this is exacerbated by the same enemies being everywhere on the map whether that's in the mountains ,snow ,deserts it doesn't matter , talking about weapon breaking my only complaint is there should have been a numbered indicator like you get for weapon atk.

This is subjective but I found the npc's lacked the character of previous zelda's ,and the humour seemed forced in many instances.
,I'm really enjoying the game but the pop up is annoying especially for a game that about exploring I don't know how many times i was about to catch or shoot a creature for them to disappear right infront of me, all in all though a great game that to me if they incorporate elements from oot ,TP etc into the botw template going
forward then as someone who didn't finish skyward sword that will keep me coming back..



Pyro as Bill said:
If the bias is positive and you gave it a 9, isn't that the same as a negatively biased 7?
*googles how to DDoS

I think the graphics score should be higher. If the world was smaller, less open, on the PS4 and didn't allow you to paraglide any direction from the top of a 500ft+ mountain then the pop in could have been avoided/minimised. As things stand I can't think of a bigger, more open world that doesn't have these problems or wouldn't if done with the same freedom. They also managed to do it without (m)any bugs/glitches. It's a bigger technical achievement than Crysis was on the PC.

I agree with replayability compared to the 2D but compared to the other 3Ds it's the only one that is replayable.

What score would you have given to OoT and SS at release? Do you have an example of a 10?

It's not just about the scale, pop up occurs when you are walking with textures appearing on rocky ground right next to you same with flowers and creatures.



Fantastic game, but those motion control puzzles in the shrines are fucking pissing me off big time!

Whoever came up with that shit deserves a big punch in the nose.