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Forums - Nintendo Discussion - A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

Replayability by the standars of the OP is the highest. The game can be finished in a couple of hours (or in the case of speenrunners - so far - a single hour). Also there are multiple ways to finish the game. Considering that, I'm on my second playthrough and ready with at least 3 new ways to play it.

You cannot say the same about the other 3D Zeldas or 2D Zelda.



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RolStoppable said:
pokoko said:

There is no bandwagon and I have no clue what you're talking about with a victim card.  There is only you and people like you trying to discredit opinions rather than accept them as personal preference.  It's a video-game, there is no need for you to be arrogant and self-righteous because someone isn't carrying a faction flag.  I actually liked your review.  Then I see you preaching to someone about what is and is not immersion-breaking for them, as though you are some kind of authority.  That's beyond ridiculous.  You don't get to tell others what breaks immersion for them.  You don't have that right and you never will.  That kind of arrogance over playing a video-game just looks flat-out silly.

People are free to explain why using a quick menu to change weapons is immersion-breaking while going into the main menu for healing is not.

If you're good you don't need to heal during combat. Yet no matter how good you are, weapons will break during combat. There's the difference. Actually I never healed during the first 50 hours since everything after the great plateau could 1 hit kill me :) (going into Gerudo first)

The quick menu can be nicely abused though. Get a fire and ice rod or shock one and rapidly switch back and forth firing both like a machine gun, enemies can't even move and the rods are always charged. Good thing they break. I guess you can do the same with 2 shock blades.



RolStoppable said:
nitus10 said:

Personally, I think the review you have given is pretty good but that said the mention of a lack of a female character is not important. What is important is "Slarvax's" mention of the weapon durability mechanic.

I have seen reviews where the weapon durability is to be lauded and in others condemned. Personally, I don't have any issue with weapon durability and think it does add a more realist feel to a game if it is done correctly and IMHO it is not done correctly at least in the early stages of this game.

Pausing a game in the middle of a fight to change weapons because your last one broke is just busy work and breaks the immersion (the Souls games don't allow pausing). This would be acceptable if this type of thing happened once but multiple times during the same fight is not acceptable.

Games like the Souls series and The Witcher 3 (just to name a few) have the concept of weapon degradation and the requirement of weapon maintenance which is very easy to do since you can use repair kits in the field or visit a blacksmith as a priority when entering a town.

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Best response ever!



pokoko said:

The need to prove that BotW has no flaws and that anyone who dislikes any aspect of it is wrong is actually what reeks of desperation.  I haven't seen that kind of self-righteous over-compensation in quite awhile.  I don't even really understand it.  We aren't talking about an average game that people are trying to prove is great, we're talking about a great game that people are hell-bent on proving is perfect, to the point they want to have any criticism nullified before god and scrubbed out of history.

Read Mjk45's post right after your own one. Complaints! Enjoy them.



pokoko said:

The need to prove that BotW has no flaws and that anyone who dislikes any aspect of it is wrong is actually what reeks of desperation.  I haven't seen that kind of self-righteous over-compensation in quite awhile.  I don't even really understand it.  We aren't talking about an average game that people are trying to prove is great, we're talking about a great game that people are hell-bent on proving is perfect, to the point they want to have any criticism nullified before god and scrubbed out of history.

What I find kind of amusing is that I've personally complained about the mechanic of weapons breaking before on these forums--that is, in Fallout: New Vegas, one of my favorite games ever.  I can only assume that I was doing it in order to attack BotW, even though we knew nothing about it at that point.

You got it wrong. It is a great game, not perfect, but some are hell-bent to spoil the fun for others. This would met with mostly no or less critic, if said critics would just admit, that it is their personal opinion. There was a full thread there vivster - who you answer to - constantly wrote that weapon durability is a bad mechanic. I multiple time answered and offered it is his opinion, but he never took that. He always steered toward this being an objective flaw. Although in the same thread multiple people actually liked this mechanic (I'm indifferent about weapon durability). So why this desperation to paint something you personally dislike as an objective flaw?



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RolStoppable said:

Etrian Odyssey 2 Untold: The Fafnir Knight (3DS)

I like all the Etrian Odyssey games. I'm really into creating my own party. As the remakes have a storyline they give you predefined characters. But luckily the classic mode still gives you all options. So I'm really fine with the remakes and agree to your score and review.

Hopefully Atlus will announce more Etrian Odyssey for Switch, I was kinda shocked they were going the SMT-route. Nothing against SMT, but I have more fun with Etrian Odyssey and like the simpler approach. Also development of SMT is taking seemingly forever, so an EO for Switch would really, really be nice. (I would also take Persona Q, which basically is EO.)



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Keep these coming! Great reads, all.



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The Metroid Prime Trilogy are all outstanding games! Wish I had the time to go back and replay all of them back-to-back.



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I'm really enjoying this new format, Rol! Keep 'em coming!



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