RolStoppable said:
You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow. I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten. |
Best response ever!