I know that every open world is different and not every game should be like other game just for the sake of it, that being said, after Breath of the wild I feel like open worlds should follow one apect of this game. This game has side quests and main quests like any other open world, the diference is that it treats you like an inteligent person. The normal open world formula is "hey, there's this sidequest, go there and deal with the problem" Breath of the wild adds (or removes) something from that formula, the handholding.
when there's a side quest the npc tells you what he wants, but not the exact location, there's not a marker telling you "go there and do this" instead, you need to figure out where's the location and what you need to do after finding the location. This game has dungeons and puzzle, but the side quests feel like a form of puzzle. This adds something to the experience because you feel like you're doing something and adventuring and not just doing a video game quest.
Overall, just forget the markers, give me a hint and I'll do the rest.