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Robert_Downey_Jr. said:
I like knowing where I should go. At least tell me the general facility. Otherwise I'll just look it up online. Not a fan of aimlessly wandering for hours.

One example: a little bird (well these bird-people in Zelda) told me a story of it's grandfather, sitting under that tree there (pointed to a tree on a mountaintop) and saw a giant white bird to the northwest. The grandfather flew after the bird and discovered something interesting in it's belly. So I climbed up to the tree on the hilltop, discovered the bird, flew there and discovered the thing in the belly. This was really, really fun. The only thing marked for this quest was the questgiver, so you could find it again and ask again so to get whown anew the tree as the starting point.

How would that solved classical? A marker to the tree. Then I go there a cutscene that shows the bird (in the real game was no cutscene, I was on my own to discover the bird) and a new marker shows up. And if I fly there a new cutscene showing me the interesting and a new marker for that position. How it is solved in Zelda is actually a lot more fun.

But each for his own.



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