BraLoD said:
OT: even as there is no reason to call quit on anything, Nintendo should really go third party, that's way more profitable for them, and Nintendo has several old and very know IPs that are still going to sell everywhere, changing Nintendo to be an open platform rather than an exclusive one is the best way to go, so having their games on consoles, pc, mobile, is the best thing they could do, Nintendo has no need to keep on the hardware development (which doesn't mean they should quit), but there is just no need for it, Nintendo games can and would sell everywhere, and that would save Nintendo any need to push hardware research technology, marketing, distribution, network, which they have been doing poorly and others have been doing better since long ago.
While MS is pushing gaming for consoles and PCs and Sony is pushing PlayStation as a whole envyronment (console family, network, renting/streaming, tv, music, virtual reality), Nintendo shouldn't really keep holding their own strong points just for the sake of holding it, but go and make use of it, as it gladly is starting to do even if some people that support them are so defensive about it and can't look foward, as now that they have a huge hit on mobiles, it's okay, but when people started saying (and even now) that's what they should do it's attack them, they just want what's ours, they want Nintendo to fail, they want to downplay Nintendo, can't stand Nintendo... ffs, how much stupidity.
Nintendo has only to win to open themselves, unlike any other, and there is no need to quit anything, just expand their own field to reach, which was just getting more and more limited, but will gladly start to widen again now.
But heh, I must be just another Nintendo hater and want to watch them burn, so I and everyone else with anything to say about it have to be a shameful hater that needs to be show how spiteful we are about Nintendo success and need to be attacked...
I wonder who really doesn't care about Nintendo success and just their personal bias...
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Please look at this quote from Dan Adelman who was an employee of Nintendo of America:
"Nintendo is not only a Japanese company, it is a Kyoto-based company. For people who aren’t familiar, Kyoto-based are to Japanese companies as Japanese companies are to US companies. They’re very traditional, and very focused on hierarchy and group decision making. Unfortunately, that creates a culture where everyone is an advisor and no one is a decision maker – but almost everyone has veto power.
Even Mr. Iwata is often loathe to make a decision that will alienate one of the executives in Japan, so to get anything done, it requires laying a lot of groundwork: talking to the different groups, securing their buy-in, and using that buy-in to get others on board. At the subsidiary level, this is even more pronounced, since people have to go through this process first at NOA or NOE (or sometimes both) and then all over again with headquarters. All of this is not necessarily a bad thing, though it can be very inefficient and time consuming. The biggest risk is that at any step in that process, if someone flat out says no, the proposal is as good as dead. So in general, bolder ideas don’t get through the process unless they originate at the top.
There are two other problems that come to mind. First, at the risk of sounding ageist, because of the hierarchical nature of Japanese companies, it winds up being that the most senior executives at the company cut their teeth during NES and Super NES days and do not really understand modern gaming, so adopting things like online gaming, account systems, friends lists, as well as understanding the rise of PC gaming has been very slow. Ideas often get shut down prematurely just because some people with the power to veto an idea simply don’t understand it.
The last problem is that there is very little reason to try and push these ideas. Risk taking is generally not really rewarded. Long-term loyalty is ultimately what gets rewarded, so the easiest path is simply to stay the course. I’d love to see Nintendo make a more concerted effort to encourage people at all levels of the company to feel empowered to push through ambitious proposals, and then get rewarded for doing so."
Think about Nintendo for a second. They have been producing consoles and handhelds since 1980. That's 36 years of consoles and handhelds. The old guard at Nintendo who still wield significant influence over the company....their entire careers have been defined by these consoles and handhelds.
It's very hard to convince everyone in a company like that to just give up their entire livelihood in one fell swoop.
That's why the NX exists. It's a test to either reaffirm Nintendo's commitment to dedicated hardware, or act as the evidence that will finally convince everyone to fully embrace a new direction.
Given Nintendo's unique corporate structure and history, the NX is the only logical route management can take. It's also the boldest route they can take to changing their company. Expecting anything more out of Nintendo at this juncture is completely ignorant to how they operate.