outlawauron said: And for bolded, why is it either or? Why you can't have a semblance of story to go alongside the gameplay. Lack of story is a product of low budgets and laziness, nothing to do with being a purist. |
I don't disagree, but experience has shown that the EO team can't really do expansive stories, or great characters. Oddly, this seems to hold true for most great dungeon crawlers. See: Wizardry, Dungeon Seige, Eye of the Beholder, etc.
For what it's worth I think EO is serviceable at both - contrary to popular belief the series has always usually had plenty of both - but they're best served by taking the minimalist approach. Milenium Girl's Story mode shows that they're not great when it comes to expanding on those: the product was wholly unimpressive, even if the base mechanics were still largely enjoyable (but a step back from III and IV).