By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Iwata isn't Nintendo's problem. It's Miyamoto

Egann said:

Nintendo just got cornered this time. I still think they can manage second place in the generation overall if they stick to their guns, but their only way forward is certainly a tough one.


Doubt they can manage that, im way more intrested in X1 exclusives then nintendo ones.  They sinply arent making games that appeal to a varied enough consumer base to take second.  Also X1 has NA to fall back on for sales, Wiiu will badly lose Japan to the PS4 its nonexistant in Europe and it can pretty much settle for third place in NA.



Around the Network
Soundwave said:
Mr Khan said:
Soundwave said:
Mr Khan said:
Wow this guy really gets it wrong, and fast. Nintendo is *not* a games company at heart. They make their games to sell hardware, that is their role as the hardware maker, to make games that push it. Their compelling first party library is created out of a need to sell consoles.

Understanding as much is essential before one can move forward.

“The hardware is just a box you buy only because you want to play Mario games.”

- Hiroshi Yamauchi

The point of that story is that it is software that drives hardware, not that hardware isn't what they're really trying to sell you.

Nintendo's strategy is predicated upon selling you the box by making compelling games, but the real money comes as a box-maker (or toy-maker, as soleron said). What Yamauchi was saying in the quote is that people don't buy the box if you don't have good games for it (a lesson lost on Iwata at the 3DS launch, though a little less so for Wii U's due to 2D Mario). It's the lesson that Sony learned the very hard way with the PS3 launch, where they thought they had made such a hot piece of technology that the thing itself was desirable.


No it doesn't come from hardware. Even in the SNES days, they made what? Maybe $20-$30 off the hardware box total? In the life of the console if you bought say 8 games for the thing, they made $10-$30 every time you bought a game. 

My friends are always surprised when I tell them that their game console is probably one of the few things in their house that's sold to them at a loss. 

Its fanboys honestly that deify the hardware as being the most important thing ... the hardware is just a means to an end. People champion a piece of hardware and make that the most important thing. From the sounds of it, Nintendo's business model may be changing soon too anyway from Iwata's most recent comment. Obviously after three straight years of operating losses at Nintendo, something is not working. 

Accessories and royalties are the key points here. Yeah, you'll make $20-$50 total, depending on demand and markup and exchange rates, but that gets people into your environment where it's less about selling them your software and more about getting what is effectively free money from software royalties, or being able to sell $5 of plastic as a $30 controller (or much more, nowadays). Or getting people on board with the eShop, etc.

To get people to buy the box, now you're getting into an environment. Which is effectively what the others are trying to do as well, but without the idea that it's *your* software that are driving people to buy your box.



Monster Hunter: pissing me off since 2010.

?



I predict NX launches in 2017 - not 2016

The most important aspect of a games machine, are its games. Wii U's games thus far haven't been doing their job of moving hardware. If Miyamoto is in charge of managing software, then absolutely a lot of blame deserves to be put on his shoulders. If praise can be given so can criticism.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Nah.  Nintendo is still on form with making great games, but their hardware sales are back on trend.

Wii/DS was just an anomaly for Nintendo.  An unexpected success, which is very hard to repeat.



My 8th gen collection

Around the Network

Nintendo made a horrible decision by not being innovative enough with the Wii U. There is a reason why the Wii was the best selling console for Nintendo: It offered new experiences never seen before - it was really innovative.

The Wii U gamepad is a joke in terms of innovation compared to the Wii remote was.

I think Iwata 'gets it' now and will never ever again release a traditional or semi-traditional console and try to cater to the 'dudebros' again. If Iwata was smart he will have the next console will be so innovative, so revolutionary, so non-traditional because based on precedence and just plain common sense that is where they thrive and succeed.



OooSnap said:
Nintendo made a horrible decision by not being innovative enough with the Wii U. There is a reason why the Wii was the best selling console for Nintendo: It offered new experiences never seen before - it was really innovative.

The Wii U gamepad is a joke in terms of innovation compared to the Wii remote was.

I think Iwata 'gets it' now and will never ever again release a traditional or semi-traditional console and try to cater to the 'dudebros' again. If Iwata was smart he will have the next console will be so innovative, so revolutionary, so non-traditional because based on precedence and just plain common sense that is where they thrive and succeed.

Will be fun to see if they pull that off.  Until then the Wii is a one-off success.  Can we assume that Nintendo can innovate and get it right consistently based off one success?



My 8th gen collection

ICStats said:
OooSnap said:
Nintendo made a horrible decision by not being innovative enough with the Wii U. There is a reason why the Wii was the best selling console for Nintendo: It offered new experiences never seen before - it was really innovative.

The Wii U gamepad is a joke in terms of innovation compared to the Wii remote was.

I think Iwata 'gets it' now and will never ever again release a traditional or semi-traditional console and try to cater to the 'dudebros' again. If Iwata was smart he will have the next console will be so innovative, so revolutionary, so non-traditional because based on precedence and just plain common sense that is where they thrive and succeed.

Will be fun to see if they pull that off.  Until then the Wii is a one-off success.  Can we assume that Nintendo can innovate and get it right consistently based off one success?

nope and anyone that thinks so is lying to themselves. Wii u was not appealing to the dudebros, that is lie people tell themselves so they dont have to admit that the whole gamepad WAS NInty trying to capture that whole WIi magic again, otherwise they would have just made a traditional console and called it a day.



oniyide said:
why is it on Ninty to create new blue ocean games. Do people realize how HARD that is and how even harder it is to be successful? Not to mention the fickleness of the audience. Sony and MS seem to be doing fine by not making new blue ocean games. IF Ninty had to do anything is make new RED ocean ones IMHO


Sticker Star's problems can be largely blamed on the dev team. From what I gather, Miyamoto did not want Intelligent Systems to play it safe, and Intelligent Systems interpreted that as "don't make a RPG".



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

You're blaming the guy that built the company into what it is today? Uhh... You're doing it wrong.