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Forums - Nintendo - Iwata isn't Nintendo's problem. It's Miyamoto

Nem said:

When a bad financial result pops up, all sorts think they know whats best for the company.

This article is completely wrong and represents a good part of what is rotten with the present games market. Dumbsters trying to run companies and developers getting blamed for financial failures. Yes, it sounds about right. Actually... it sounds just like EA in a nuttshell.


Someone posts an interesting and thoughtful position on Nintendo's direction, and all you do is respond with fanboy internet hate?  Typical, if saddening.

And for the record, the article is not wrong on a single *objective* point, as far as I can tell.  Take issue with the subjective points in it, but neither the author nor you can assert who is right by the nature of subjectivity.  Hell, for the article to be completely wrong it would have to get Nintendo's, Iwata's, Miyamoto's, etc., names wrong.  :P

I think the author is onto something.  Nintendo should strike a better balance between new and old IP.  And not be so late to the game with the important ones.  Look at the Xbox 360.  Gears of War dropped at the *perfect* time for the Xbox 360, arriving just as the early adopters had all of theirs, and just as the 360 came out of supply constraints.  Where was the Wii U's jaw-dropping AAA genre-defining release in the spring following it's Christmas release?  I wouldn't launch a system unless I had such a game ready to release just as the system came out of supply constraint.  Nintendo did, however.  Miyamoto didn't come up with it, and Iwata approved the system's release presumably without a plan for such a game in the pipeline (unless it was in the pipeline and delayed, which would put it back on Miyamoto's list).

Step back from fanboy hate and look at the situation critically.  The Wii U has only done about 25% of the sales that the Wii had at this point in its lifetime.  You think Miyamoto deserves no blame for that whatsoever?



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DevilRising said:
Fifaguy360 said:
 

It's not a 'regular game controller'. It is EVERYTHING Nintendo banked on for Wii U's success. It was their trump card and people didn't care for it.


People not buying the system, or not buying it yet, does not equate to "oh they just didn't like that controller".

Also....yeah, it kind of IS a regular game controller. Know why? D-pad, 4 face buttons, start and select, 4 L/R triggers, two analog sticks. That is the basis of the modern "regular controller". It functions in every single way the same way ANY other normal controller does. It just so happens to also have a big touch screen in it. Looking at it any other way is really reaching to try to make some kind of point.

You're downplaying what Nintendo's intention with this controller was. The entire Wii U was built around it and not the other way round. It wasn't meant to be a basic I/O device, it was meant to be the facilitator of "a whole new and immersive way to experience games". And it has not fulfilled to that expectation Nintendo had. It did not deliver that experience and that's why it is struggling.

Imagine Nintendo said "OK, the gamepad turned out to be a dud, we're tossing the pad and replacing it with a classic controller". What do you think would happen?

EDIT: To drive my point home, if you say to Nintendo that this is just a regular game controller with a touch screen on it, they will vehemently disagree with you saying "This is not just a regular controller with a touch screen on it. This is a whole new way to experience games like never before. *proceed to tell you about all these fantastic scenarios that involve the solitary gamepad and your buddies with their wiimotes*"

Sound familiar? Yeah E32011,2012,2013.

The fact that you yourself think this is just a basic controller with a screen slabbed in the middle is exactly what's getting Nintendo into trouble with the consumers. We think the exact same thing. Welcome to the club.



I've been saying it for years, Nintendo need new, hard hitting, generation defining IPs. The Wii was a huge risk hardware wise and it payed off. Why can't they do the same with their game directions?

Still, that can't be the only problem. Milked or not, Mario and Zelda are still relevant. There are bigger, underlying problems. I don't know what they are, honestly.



"Trick shot? The trick is NOT to get shot." - Lucian

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