samuship said: "way more powerful now means about 20%..." Xbox 360 (RAM): 512mb Wii U (RAM): 2GB Xbox 360: Pixel Shader 3.0 Wii U: Pixel Shader 4.1 (Battlefield 3, PC version...) Xbox 360: DX9 Wii U: At least DX10.1 (something similar) Seems legit.
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You've also got to take into account the following:
360: 10MB of eDRAM for the GPU
Wii U: 32MB of eDRAM for the GPU
360: 1MB of cache for the CPU
Wii U: 3MB cache for the CPU
360: CPU with In Order Execution
Wii U: CPU with Out of Order Execution
360: CPU deals with IO
Wii U: Has a separate IO processor so the CPU doesn't have to deal with IO
360: CPU deals with audio, at least 16% of processing power (1 thread at least out of 6 is reserved exclusively for sound)
Wii U: Has a DPS (Digital Sound Processor) so the CPU doesn't have to deal with sound
On paper the U is going to be around three times more powerful than the 360, in real-world performance the DSP and OoOE CPU should push it towards four times more powerful.