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samuship said:
"way more powerful now means about 20%..."

Xbox 360 (RAM): 512mb
Wii U (RAM): 2GB

Xbox 360: Pixel Shader 3.0
Wii U: Pixel Shader 4.1 (Battlefield 3, PC version...)

Xbox 360: DX9
Wii U: At least DX10.1 (something similar)



Seems legit.

You've also got to take into account the following:

360: 10MB of eDRAM for the GPU
Wii U: 32MB of eDRAM for the GPU

360: 1MB of cache for the CPU
Wii U: 3MB cache for the CPU

360: CPU with In Order Execution
Wii U: CPU with Out of Order Execution

360: CPU deals with IO
Wii U: Has a separate IO processor so the CPU doesn't have to deal with IO

360: CPU deals with audio, at least 16% of processing power (1 thread at least out of 6 is reserved exclusively for sound)
Wii U: Has a DPS (Digital Sound Processor) so the CPU doesn't have to deal with sound

 

On paper the U is going to be around three times more powerful than the 360, in real-world performance the DSP and OoOE CPU should push it towards four times more powerful.