Aprisaiden said:
lilbroex said:
teigaga said:
lilbroex said:
teigaga said: Controllers are normally sold for huge profit. I doubt the wii U controller cost more then $80 to manufacture, in fact I remember a breakdown of its components coming to $50. like any accessory, its gonna be sold with a huge profit margin, for an accessory which at the moment is considered a complete luxury and with no mass market demand, expect nintendo to be selling at over %200 of its cost. Wii system itself probably cost just under $199 taking into account the fact that it has no HDD and is using 2008 technology. |
The Wii is using technology that came out after it was released?
|
I meant wii U* :)
|
Ah, still one problem that blows this claim out of the water. The one fact we know about the CPU is that is uses Power7 technology and the Power7 didn't come out until 2010.
|
I think he was refering to the rumours that the WiiU is usually a R700 based GPU (2008 tech). Also we know that the jump in GPU power much bigger then the jump in CPU power based off what developers have to say. (almost all the "its more powerful" comments refer to the GPU, while the "Its basically like a PS3/360 all refer to the CPU").
Ohh and in addition to the GPU the RAM is 2008 technology :P (Yes i know GDDR5 hasn't been replaced yet - but it was still first used in 2008)
|
Every single Radeon HD GPU released since 2008 is R700-based, even the 7970.
And with regards to the CPU, the Xenon and Cell are great with floating point operations (FLOPS) but next gen all 3 consoles are going to leave floating point work to the GPUs.
And it's likely that Nintendo are using highly clocked DDR3 instead of GDDR5 because it'll have lower latency due to a bigger bus, will be cheaper and has double the density, meaning that it will only take 4 x 512MB chips to make up the 2GB instead of 8 x 256MB chips. The eDRAM will ensure there aren't any bottlenecking problems.