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snowdog said:
samuship said:
"way more powerful now means about 20%..."

Xbox 360 (RAM): 512mb
Wii U (RAM): 2GB

Xbox 360: Pixel Shader 3.0
Wii U: Pixel Shader 4.1 (Battlefield 3, PC version...)

Xbox 360: DX9
Wii U: At least DX10.1 (something similar)



Seems legit.

You've also got to take into account the following:

360: 10MB of eDRAM for the GPU
Wii U: 32MB of eDRAM for the GPU

360: 1MB of cache for the CPU
Wii U: 3MB cache for the CPU

360: CPU with In Order Execution
Wii U: CPU with Out of Order Execution

360: CPU deals with IO
Wii U: Has a separate IO processor so the CPU doesn't have to deal with IO

360: CPU deals with audio, at least 16% of processing power (1 thread at least out of 6 is reserved exclusively for sound)
Wii U: Has a DPS (Digital Sound Processor) so the CPU doesn't have to deal with sound

 

On paper the U is going to be around three times more powerful than the 360, in real-world performance the DSP and OoOE CPU should push it towards four times more powerful.


Perfect. You've shown it in an even better way.



We need moar Zelda, now!

We need moar Unchartedzz!

We need less DLCs.