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Forums - Gaming Discussion - Most overated game series.

 

Most overated game series.

Halo 286 50.00%
 
Final fantasy 78 13.64%
 
Zelda 45 7.87%
 
Metal Gear 54 9.44%
 
Grand theft auto 109 19.06%
 
Total:572
youarebadatgames said:
Overrated or not, they're still laughing all the way to the bank so who gives a fuck. Games that sell >>>> quality, niche games. That is all that matters, no money no games.


Did you ever stop to think theres a reason why they sell so much in the first place?



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I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.

Not dissing your choice, since that's a common complaint against Zelda and I can relate to that, even though I love the series, sometimes I get too bored to go through dungeons over and over again.

But if you found that boring, then you have never gone through the Water Temple in Ocarina of Time :P Even die-hard Zelda fans hate that dungeon, you can get stuck for weeks in there. 



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themanwithnoname said:
I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.

Now hold the Hell up

Not only are you ignoring the fact that the Temple of the Ocean King was the most-cited flaw in that game

You're ignoring the fact that each runthrough can be played differently, that you can skip half of the damn thing once you get halfway through the game, you're ignoring the building up nature of puzzle-solving in the dungeon

But you're judging the entire series based on what many (not myself but many, ask Naz) consider to be one of the worst - if not the worst - games in the series, when no other game in said series has a repeating dungeon?

Do you see how that doesn't make sense?



Out of your list it has to be Halo.



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Khuutra said:
themanwithnoname said:
I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.

Now hold the Hell up

Not only are you ignoring the fact that the Temple of the Ocean King was the most-cited flaw in that game

You're ignoring the fact that each runthrough can be played differently, that you can skip half of the damn thing once you get halfway through the game, you're ignoring the building up nature of puzzle-solving in the dungeon

But you're judging the entire series based on what many (not myself but many, ask Naz) consider to be one of the worst - if not the worst - games in the series, when no other game in said series has a repeating dungeon?

Do you see how that doesn't make sense?


I know each runthrough can be played differently, but I still think that the Temple of the Ocean King itself was a horrible, horrible idea that should've been nipped in the bud the first time someone proposed putting it in the game. That being said, a lot of people gave this game a 9+ score, which while just about everything else in the game is good (touch controls, puzzle solving), I still don't think the game deserves that kind of score, and I'll stand by my point that if this were a new IP, it would've gotten nailed much harder for it.

I didn't actually vote in the poll, I just said Zelda, because so far this is my only experience with this franchise. All the other options, I haven't played iterations of, or haven't played one that I thought was overrated. So yeah, I should've put a caveat on that I guess.

On a slightly unrelated note, is there anything similar in Spirit Tracks? If not, I'll definitely pick it up.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

How can Halo be over-rated when reading this thread it has to be the opposite. I would say based on this thread here, its the most under-rated game on the list.

The real listing for most over-rated would probably be an exact reversal of the rankings given.

1. Zelda.
2. Metal Gear.
3. Final Fantasy
4. Grand Theft Auto
5. Halo.

In order of hate flung at a game, it would have to go 5,4,3,2,1 up that list as well. A game which has as much hate flung at it as GTA IV, Halo 3 and Final Fantasy can probably never be over-rated in the first place.

Judging from the responses in this thread, the people making the comments and throwing the bile around are the same as the stereotypical Halo fanboys. Honestly, people have had 3 chances to find out that Halo sucks between Halo 1, 2, 3 and since the sales have increased between installments it can't honestly be that bad.



Do you know what its like to live on the far side of Uranus?

i was gonna say halo but i cant because gta sells more so it is over rated. because we all no its not that great.



themanwithnoname said:


I know each runthrough can be played differently, but I still think that the Temple of the Ocean King itself was a horrible, horrible idea that should've been nipped in the bud the first time someone proposed putting it in the game. That being said, a lot of people gave this game a 9+ score, which while just about everything else in the game is good (touch controls, puzzle solving), I still don't think the game deserves that kind of score, and I'll stand by my point that if this were a new IP, it would've gotten nailed much harder for it.

I didn't actually vote in the poll, I just said Zelda, because so far this is my only experience with this franchise. All the other options, I haven't played iterations of, or haven't played one that I thought was overrated. So yeah, I should've put a caveat on that I guess.

On a slightly unrelated note, is there anything similar in Spirit Tracks? If not, I'll definitely pick it up.

Hrrrrk-

Sorry. I reacted more strongly than I should have. I am one of the few defenders of the Temple of the Ocean King.

The Tower of Spirits is sort of like the Temple of the Ocean King - it's a dungeon you travel to several times over the course of the game. However, it's also completely unlike the TotOK. here is why:

1. Each visit to the Spirit Tower is roughly as long as a standard dungeon, and the puzzle-solving is much harder.

2. There is no time limit mechanic.

3. You never have to revisit a floor if you don't want to. You reach different sections of the tower using a staircase, and can bypass all but your current section if you so choose. You can revisit to unlock secrets, but it's not a necessity.

4. The Phantom adds a puzzle-solving depth that was nowhere to be found in Phantom Hourglass.

If the Temple of the Ocean King was your only complaint about Phantom Hourglass, I think you owuld like SPirit Tracks quite a lot.



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