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themanwithnoname said:
I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.

Now hold the Hell up

Not only are you ignoring the fact that the Temple of the Ocean King was the most-cited flaw in that game

You're ignoring the fact that each runthrough can be played differently, that you can skip half of the damn thing once you get halfway through the game, you're ignoring the building up nature of puzzle-solving in the dungeon

But you're judging the entire series based on what many (not myself but many, ask Naz) consider to be one of the worst - if not the worst - games in the series, when no other game in said series has a repeating dungeon?

Do you see how that doesn't make sense?