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Forums - Nintendo Discussion - IGN N-Podcast 60 and Summary - How Wii doesn't even compare to Current Gen.

Khuutra said:

Maybe not. The harder part would be trying to make sure people have like two free hours. I'm sure we have plenty of folks who would be willing to participate, and it wouldn't be hard to divide them up so we could get a regular rotation going.

True, but you'd also have to have the host prepare topics of conversation, all the cast members will have to be up to speed on the subjects, someone will have to edit the podcast afterwards, and, most importantly of all, there has to be good chemistry between the cast. Too many podcasts feel flat because the team just doesn't synch correctly.



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noname2200 said:
Khuutra said:

Maybe not. The harder part would be trying to make sure people have like two free hours. I'm sure we have plenty of folks who would be willing to participate, and it wouldn't be hard to divide them up so we could get a regular rotation going.

True, but you'd also have to have the host prepare topics of conversation, all the cast members will have to be up to speed on the subjects, someone will have to edit the podcast afterwards, and, most importantly of all, there has to be good chemistry between the cast. Too many podcasts feel flat because the team just doesn't synch correctly.

....Might take a few practice rounds

I'll see if I can come up with some decent ideas. If I come up with anything, I'll end up making a topic. If people don't sign up, I may just invite them.

God, I might have to turn my console tags back on

Ugh



Khuutra said:
noname2200 said:
Khuutra said:

Maybe not. The harder part would be trying to make sure people have like two free hours. I'm sure we have plenty of folks who would be willing to participate, and it wouldn't be hard to divide them up so we could get a regular rotation going.

True, but you'd also have to have the host prepare topics of conversation, all the cast members will have to be up to speed on the subjects, someone will have to edit the podcast afterwards, and, most importantly of all, there has to be good chemistry between the cast. Too many podcasts feel flat because the team just doesn't synch correctly.

....Might take a few practice rounds

I'll see if I can come up with some decent ideas. If I come up with anything, I'll end up making a topic. If people don't sign up, I may just invite them.

God, I might have to turn my console tags back on

Ugh

It seems something good may have come out of this topic after all.



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Ok so I wasted an hour of my life I'll never get back listening to the rubbish.

It wasn't as bad as the OP stated but there were many times you can't help but facepalm because they're ignorant to what their listeners are writing in about when they defend Nintendo, they're also ignorant to what goes into game design and such.

There were many pot shots at the Wii taken by Daemon (no surprise) he basically says a lot of statements that's flat out trolling the Wii and the people that like Wii.

I understand some of their gripes like the friend codes thing, not a huge fan of that myself, but it doesn't get in the way of my enjoyment of games and apparently it does for them. One of their main issues is they think their idea of good innovation (which is adding onto what has already existed for years) is totally different from that of Nintendo's idea of innovation, you even heard it when they talked about the motion controllers for PS3 and 360.

They still think they're the voice of the industry and they have power to do something which is kinda sad and probably where they get the idea that they know what innovation is and they know why Nintendo does what it is doing. Oh well one day they will learn like all core gamers prior to PS1 did when PS1 changed the game.



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Damon Hatfield lol letting him join a NINTENDO podcast will just piss off the fans. Greg Miller too.



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theRepublic said:
hsrob said:
Gnizmo said:
The_vagabond7 said:

If you really think that the wii has trouble rendering 7 or 8 goombas at a time, or can't "process" having more somewhere in the level waiting for you, I'm guessing you don't really know how computer specs work either. The wii isn't a beast by any stretch of the imagination, but come on, look at the game!

 

 

 

That is not the pinnacle of what the wii can handle! Do you think those koopa troopers are more complex than the enemies in the conduit? Really? You think those teeter totter physics are more intense than those of Boom blox? Or is it the combination of the teeter totter physics with the koopa troopa, and keeping track of which direction those coins are moving that is really pushing it?

The best explanation I can think of is they looked at it in terms of network latency. The Wii couldn't handle all of that and keep an acceptably low ping under most circumstances. Some games handle some slow down better than others, and NSMBWii does require twitch reflexes on occasion.

Besides the explanation of wanting to focus on local multiplayer I think this is the only reasonable explanation for not including online.

Have played 232 hours on Mario Kart (most of it online) I can very much see how the kind of problems seen in it's online could reek havoc on a 2D Mario game and before you say it I have decent internet with low ping. 

In Mario Kart I can't count the number of times that I have crossed the line in first place only to discover i've actually finished second or third.  I once spent an entire race against one other person comfortably holding off their challenge but wondering why they didn't use their red shells to then discover i was the one actually sitting in second place for the entire race.  Weapons, particularly shells, can be extremely unreliable online, I've had shells materialise under the wheels of my kart, karts appear in front of my eyes as if from no where but in the end Mario Kart still works because it still has one very basic principle to fall back on.  Weapons might play a role in the game but if latency causes issues with collision detection and precise positions of characters and items on the track the game can still rely on ye olde, who get's from point A to point B the fastest.

This simply wouldn't be good enough in a competitive or cooperative game of NSMBWii because it's not about who gets from point A to point B the fastest.  It's primarly about interaction with the other characters and items on screen in a very precise fashion.  What happens when your partner throws a koopa shell against a pipe which rebounds and kills you even though the koopa is still walking undisturbed on your screen?  What happens when the game goes to recalculate the precise positions of the four characters on the screen and discovers that the leading character and trailing character are actually four screens apart?

Now maybe someone who knows more about network latency and how Nintendo handles it's online can tell me that these problems could be overcome in NSMBWii but these are the problems that first occured to me when I thought about the possibility of online on in this game.

Bingo.  Great post.

Thanks.  At least one person read it.



hmm... is this the reason why many people left ign... almost forgot to post that in the first post I made :l




              

late response, but eh. The podcast was worth many chuckles.



noname2200 said:
So, I'm not sure how much longer this thread is going to go, but if there are any folks here who are looking for a great Nintendo podcast to replace the never-all-that-fun IGN one, I'd like to suggest Radio Free Nintendo. It's funny, it's not-at-all fanboyish (all the cast have other systems too, and talk about those games at least once per episode), and the Retroactive's are AWESOME. Download the Super Metroid one in particular; I'm sure it'll make you want to listen to more.

A whole show about Super Metroid???  That sounds like the place for me. 



hYpnochronic said:
noname2200 said:
So, I'm not sure how much longer this thread is going to go, but if there are any folks here who are looking for a great Nintendo podcast to replace the never-all-that-fun IGN one, I'd like to suggest Radio Free Nintendo. It's funny, it's not-at-all fanboyish (all the cast have other systems too, and talk about those games at least once per episode), and the Retroactive's are AWESOME. Download the Super Metroid one in particular; I'm sure it'll make you want to listen to more.

A whole show about Super Metroid???  That sounds like the place for me. 

Yup. Over an hour and a half. It was awesome.

Check it out here.

http://www.nintendoworldreport.com/podcastArt.cfm?artid=18237