silicon said:
atma998 said:
disolitude said: Sega fukd them selves over wth bad management. At their prime, they had more talent and balls than they had business sense.
Nintendo needs some of those Sega balls these days...they have been playing it completely safe for the last few years.
Otherwise, he is wrong as usual. Industry goes where the money is. Howmany 3rd party flops have there been on the wii? Not to mention that working with the Wii means working with yesterdays technology. People like to work with latest tech... |
Let's say as many as there have been on PS360.
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I don't know if that's true...
I think it's easier to flop on PS360 because of higher dev costs... but Wii has a lot more casual 3rd party titles that don't sell at all. I think Wii takes it in the end but mostly because there's a ton of people developing games for it that noone knows anything about.
OT: Does he define "Gaming Industry" because otherwise it's hard to understand what he's trying to say.
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Here is an article about his definition:
http://seanmalstrom.wordpress.com/2009/07/18/what-is-good-for-gaming-is-good-for-the-game-industry/
"What struck me about the Wii back in 2005, 2006, as well as the DS, was that it reminded me when gaming was a movement. The movement, of course, was to EXPAND and EXPLORE gaming as much as possible. Game developer and gamer all wanted gaming to expand as far as possible, to as many people as possible. Both the game developer and the gamer wanted to explore new types of gaming.
This sense of gaming as a ‘movement’ ended in the 16-bit generation (but appeared to continue somewhat with PC gaming a little shortly after). Then, gaming became an ‘industry’.
In the ‘Industry’ mindset, the gaming world is seen as finite. The market is seen as a Risk board in which consoles or games ‘conquer’ territories or demographics. In the ‘Industry’ mindset, revenue is the most important number while with the ‘Movement’ mindset, the number of customers are the most important number.
Once upon a time, game developers were really excited about making new types of games and eager to make new content. Today with the ‘industry’ mindset, all I hear game developers talk about are demographics and business models. Alas.
The constant references of the “Games Industry” to mean “gaming” and that what is good for the ‘industry’ is good for ‘gaming’, I find ridiculous and self-destructive. Customers must be made at the center of things. I am sure these “Industry” talkers believe they are talking about customers, but they really aren’t."