I dont see a conspiracy on the part of the big developers, I simply see that so far the types of games that typically come from those devs dont do that well on the Wii in comparison to the HD consoles, yet to create games for the platform requires a nearly complete separate development cycle, for many its just not financially worth it. If say COD or Dead Space actually sold somewhere close to the level of their HD counterparts devs would likely be falling over themselves to make a Wii version in fact based on the size of the user base they would likely make it the lead platform. I know the popular argument is that its cheaper to do wii development and it doesn't take as many sales to make a profit but I highly doubt its a cheap to do a port from the 360 or PS3 to the Wii as it is to do simultaneous development for the 360 and PS3 when many game element have to be completely redesigned from textures to input.
From a business perspective its alot easier decision to put a little effort into making a lot of money than it is to put a lot of effort into making a little money. With the Gamecube devs complained about lack of 3rd party sales, Nintendo's anti-competitive release policies and hardware limitations (last gen it was capacity...this time around its processing power), look at the complaints this time around and its the same old song and dance. I'm not saying Nintendo should go for sameness...simply that the challenges they are facing with 3rd party devs are part of being "different". Different has paid off for Nintendo though so I dont see much need to complain, yea it sucks that many games never make it to the Wii, but there are plenty of good ones out there, and if people actually bought them there would be alot more.







