Alterego-X said:
Here is an article about his definition: http://seanmalstrom.wordpress.com/2009/07/18/what-is-good-for-gaming-is-good-for-the-game-industry/ "What struck me about the Wii back in 2005, 2006, as well as the DS, was that it reminded me when gaming was a movement. The movement, of course, was to EXPAND and EXPLORE gaming as much as possible. Game developer and gamer all wanted gaming to expand as far as possible, to as many people as possible. Both the game developer and the gamer wanted to explore new types of gaming. This sense of gaming as a ‘movement’ ended in the 16-bit generation (but appeared to continue somewhat with PC gaming a little shortly after). Then, gaming became an ‘industry’. In the ‘Industry’ mindset, the gaming world is seen as finite. The market is seen as a Risk board in which consoles or games ‘conquer’ territories or demographics. In the ‘Industry’ mindset, revenue is the most important number while with the ‘Movement’ mindset, the number of customers are the most important number. Once upon a time, game developers were really excited about making new types of games and eager to make new content. Today with the ‘industry’ mindset, all I hear game developers talk about are demographics and business models. Alas. The constant references of the “Games Industry” to mean “gaming” and that what is good for the ‘industry’ is good for ‘gaming’, I find ridiculous and self-destructive. Customers must be made at the center of things. I am sure these “Industry” talkers believe they are talking about customers, but they really aren’t."
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Thanks for the link!
From these posts, I get the feeling that Malstrom's first languange is not english.







