disolitude said:
Not many. the industry wasn't ready for a system with motion controls as a selling point and not gameplay, visuals, presentation, online... The thing is, people don't realize that these top studios hire lots and lots of people. Animators, artists, network specialists, testers. These people need to work, and need to be paid. To make a Wii game, half of those people are not needed. You can make a wii game for 5 million dollars lets say, and pray to sell a million copies. In the meantime you can fire half of the team and downsize as they are not needed. Or you can make a game for HD twins, spend 15 million...paying the team you have with that money and have everyone working...and get a decent return on your investment in most cases. So from a business perspective, I understand why Wii gets lot sof spin offs. |
Underpowered systems can still have visually impressive games. Some of the late Super Nintendo and MegaDrive games look incredible even today, like DKC and Comix Zone. I find it more impressive to do wonders with limited hardware, th... well not to do wonders with powerful hardware.
I think that to make a Wii came that really pushes the hardware beyond what it is considered capable of, it would take just as large a team as it takes to make a regular game for the PC/PS360.
As mentioned earlier companies could also just split up their teams or have big teams make multiple games wich would mean much more surprice hits and a broader market.
I can understand how the companies think, but I just don't think that they are thinking deep enough. I would not use the same logic that they are using.
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