disolitude said:
Not many. the industry wasn't ready for a system with motion controls as a selling point and not gameplay, visuals, presentation, online... The thing is, people don't realize that these top studios hire lots and lots of people. Animators, artists, network specialists, testers. These people need to work, and need to be paid. To make a Wii game, half of those people are not needed. You can make a wii game for 5 million dollars lets say, and pray to sell a million copies. In the meantime you can fire half of the team and downsize as they are not needed. Or you can make a game for HD twins, spend 15 million...paying the team you have with that money and have everyone working...and get a decent return on your investment in most cases. So from a business perspective, I understand why Wii gets lot sof spin offs. |
If third parties never gave the Wii serious support it only makes sense we don't see huge successes on the Wii either. As far as the size of teams goes, they could just make 2 big games on Wii to employ all of them instead of 1 big game on the HD systems. But by now they're too late to change this.







