Reasonable said:
selnor said:
libellule said:
selnor said:
Reasonable said:
libellule said:
S.T.A.G.E. said:
Rainbird said:
S.T.A.G.E. said:
libellule said:
S.T.A.G.E. said: Of course Eurogamer would pick GT5P. The GT series is the chosen game of Europe, period. |
except that eurogamer gave Halo3 a 10/10
http://www.eurogamer.net/articles/halo-3-review
and believe me, it is far from what others european site have given to this good (but far from perfect) game ...
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Thats cool bro, but the GT series is still the main console brand of Europe. America barely cares about it anymore and Japan doesn't pay much attention to it. It doesn't matter that they gave Halo 3 10/10. It is the definitive exclusive console shooter.
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So you still think that Digital Foundry (not Eurogamer) choose GT5:P over Forza 3 because of the site they post their content on is Eurogamer?
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Not because of the site. It is because Europe loves GT. I cannot blame them really. Every official game turns out to be the total package.
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OK, so let's stop the shit about europe in general and let's give a rest to Halo3.
let's focus on eurogamer biais will you ?
GT3 : 10/10 GT4 : 8/10 GT5pro : 8/10
FM1 : 9/10 FM2 : 9/10 FM3 : 9/10
How do they prefer GT over FM ? With a 92/100 on metacritic, their review looks pretty fair !!!
at your service
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I wouldn't waste your breath. I'm giving up on this thread. The basic premise of the DF article is:
"GT5:P has overall the better rendering engine because, among other things, it can render the same track, details, etc. with more cars, better lighting, etc. at 1080p at 2xAA vs Forza 3 rendering at 720p at 2xAA."
Despite this clear, technical focus on rendering people are going "Europe loves GT", "Damange modelling", etc. etc. all of which are essentially irrelevant to the article as they pertain to other aspects of the game than graphical rendering.
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People are quick to use this article as a be all end all. But seem to forget the 3 different sites that all favoured FM3's graphics over the so called newer and improved GT5 graphics a TGS09. But because they bring out the 2d trees etc, people say it's not about the scenery. But when in a thread where GT5 wins, you disregard us pointing out the poor scenery of GT5. If GT5 rendered the sort of complex scenery FM3 was and 360hrtz physics instead of GT5P 120 hrtz then it would not be in 1080p or have that much AA. It's a trade off. It's what you prefer.
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link ?
I really doubt 3 sites have stated FM3 > GT5 graphically
perhaps for GT5p but I higly doubt for GT5 ...
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"Visuals: Winner: Forza Motorsport 3 While both games look great on the track, Forza's demo featured a polish that Gran Turismo 5's lacked. The rocky hillsides and lush greenery easily showed up the bland, almost clinical-looking cityscape of Gran Turismo. Driving slow in Gran Turismo is like inviting disappointment. I guess they were hoping you'd always be moving fast enough to not notice the perfectly flat tree and pole textures. Plants and trees on the side of the road look like paper cutouts, and the tree trunks are laughably bad. As far as the vehicle visuals go, neither game disappoints. Both supply unhealthy doses of car porn. The tighter racing action of Forza 3 made it easier to appreciate the models of the cars I raced against, but both pull off amazing feats as far as visuals go. Forza's framerate was liquid smooth, making it a bit easier on the eyes than GT5."
http://www.destructoid.com/tgs-09-forza-motorsport-3-vs-gran-turismo-5-149770.phtml
Examples:
Any game that takes THIS much downgrading to sit at 60fps and suedo 1080p has the priorities in the wrong place. There is to much detail missing from GT5 and GT5p. As has been said, you notie it when you look. And then it is so obvious you never see the game the same again. It's not just distant scenery that is not there in GT5p or GT5. It's the close details that are washed out and not included also.
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See, that's what I'm talking about. That's subjective and actually wrong. He says:
"Forza's framerate was liquid smooth, making it a bit easier on the eyes than GT5" they have the same fps - he felt Forza 3 was smoother but technically it isn't. They are both smooth. Pretty much all of that reads subjective to me, I don't see any hard tech analysis as with DF, with frame by frame fps, dropped frames, etc. analysis of rendering.
I agree that of course some will prefer 3D to 2D tree for personal preference, but I believe it's Forza 3 making the wrong sacrifices, losing cars and resolution and lighting accuracy for scenry that only looks different if you drive slowly or put the camera in the sky to look down.
If you play GT5:P in 1080 at 2xAA and Forza 3 at 720 at 2xAA GT5:P simply looks better where it matters for this kind of game IMHO, resolution, frame rate, AA and car models and lighting. Driving at speed, at full capable resolution, GT5:P looks better as the cars are sharper, the lighting more natural and realistic and the number of cars higher.
Anyway, I'm going to leave this now. As I said the DF analysis is the only true tech analysis of rendering I've seen, considering transparencies, lighting, resolution, etc. Everything else I've read, including links like the one you post, are based on subjective views from people's eyes only. When a supposed comparison thinks two games with equal fps have different fps I pretty much discount it as the observer is clearly not drawing accurate conclusions. Both are amazing rendering engines, Forza 3 is definately the better game, although to be fair from that perspective it's a full game whereas, depending on your view, GT5:P is anything from a partial game to a demo to a tech demo, but based on everything I've read, for a driving game, GT5:P has the better rendering engine overall - again, technically, not subjectively.
Note: Don't know why this has switched to italic but can't seem to turn it off, even cutting and pasting text out and back in - glitch I guess, pls ignore it. Also, I know you love Forza 3 so I'm not going to get into a massive back and forth on this, I'm happy to go with agreeing to disagree.
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