Reasonable said:
See, that's what I'm talking about. That's subjective and actually wrong. He says: "Forza's framerate was liquid smooth, making it a bit easier on the eyes than GT5" they have the same fps - he felt Forza 3 was smoother but technically it isn't. They are both smooth. Pretty much all of that reads subjective to me, I don't see any hard tech analysis as with DF, with frame by frame fps, dropped frames, etc. analysis of rendering. I agree that of course some will prefer 3D to 2D tree for personal preference, but I believe it's Forza 3 making the wrong sacrifices, losing cars and resolution and lighting accuracy for scenry that only looks different if you drive slowly or put the camera in the sky to look down. If you play GT5:P in 1080 at 2xAA and Forza 3 at 720 at 2xAA GT5:P simply looks better where it matters for this kind of game IMHO, resolution, frame rate, AA and car models and lighting. Driving at speed, at full capable resolution, GT5:P looks better as the cars are sharper, the lighting more natural and realistic and the number of cars higher. Anyway, I'm going to leave this now. As I said the DF analysis is the only true tech analysis of rendering I've seen, considering transparencies, lighting, resolution, etc. Everything else I've read, including links like the one you post, are based on subjective views from people's eyes only. When a supposed comparison thinks two games with equal fps have different fps I pretty much discount it as the observer is clearly not drawing accurate conclusions. Both are amazing rendering engines, Forza 3 is definately the better game, although to be fair from that perspective it's a full game whereas, depending on your view, GT5:P is anything from a partial game to a demo to a tech demo, but based on everything I've read, for a driving game, GT5:P has the better rendering engine overall - again, technically, not subjectively. Note: Don't know why this has switched to italic but can't seem to turn it off, even cutting and pasting text out and back in - glitch I guess, pls ignore it. Also, I know you love Forza 3 so I'm not going to get into a massive back and forth on this, I'm happy to go with agreeing to disagree.
|
GT5P is not 1980x1080it's 1280x1080. There is a massive difference. It looks great moving at speeds. But crash or take a hairpin and the game can look ugly as described by TGS09 goers. It's not just 2d trees, but seriously low textures on barriers, buildings, tree trunks etc. Here look at these shots. The amount of detail difference is astonishing. If GT5 had this level of texture detail and 3d models it wouldn't run at 1280 x 1080.
FM3:
GT5:
FM3:
GT5:
FM3:
GT5:
FM3:
GT5:
Now look at these shots. Take the first 1. No horizon on GT5. Better road textures at a higher res on FM3. More detailed trees.
2nd comparison: Again no horizon on GT5. More detail on the fence in FM3, trees are not 2d blobs of colour in FM3 again in this pic. Again road textures including tyres mark are of a higher res in FM3.
3rd comparison: A BIG difference. building on the right in GT5 is a flat 2d texture. In FM3 it's 3d modelled with much higher textures. The trees on the right are close up, giving you a prime example of the detail that FM3 carries. The GT5 trees are 3 different colours with each 2d row being a different colour ( or shade ). Horizong draw distance still visible in FM3. GT5 draw distance doesn't include horizon.
4th comparison: Again horizon missing in GT5. Ferris wheel is missing detail ( spokes missing in GT5 ). Alot more crowd in FM3 ( yes they are 3d ). the building to the left of the car on the bank again much more detailed and higher res than GT5. Also look to the right of the car. GT5 is missing a whole load of track detail. It's missing 2 long barriers and a high fence. Again the road itself packs much more detail. Also the ferris wheel in GT5 is not animated. In FM3 it is fully animated.
Basically, FM3 has higher res textures, better 3d models and much more trackside detail. Also animating world scenery. Also running physics at 360 hertz. While GT5p manages a slightly higher overall res ( Fm3 1280 x 720, GT5P 1280x 1080 ) it has less than half the physics read speed and less texture res and 3d modelling.