"A lot of people at that time thought they would move on from our studios--they wanted to chase the core consumer."
I really like the way he phrased that.
"A lot of people at that time thought they would move on from our studios--they wanted to chase the core consumer."
I really like the way he phrased that.
Words Of Wisdom said:
I think you're very mistaken. The benefit of being able to do more with a faster processor isn't something only useful in high budget affairs. Faster performance and more memory are useful to any game developer as is having a hard drive to work with. You don't need to be making a cutting edge game to take advantage of these things. If anything having the extra room for flexibility should cut down the time it takes to optimize performance at the least. That's just hardware stuff. That says nothing about the 360's terrific Microsoft API. |
How many of the low budget XBox Live Arcade and PSN games could not have their gameplay replicated on the Nintendo DS let alone the Wii?
For the most part the games that are popular on these services are just enhancements to the kinds of games that were popular on consoles and the PC in the late 1980s and early 1990s; and were produced for consoles like the SNES and Sega Genesis. The Wii has more than enough processing power to handle the vast majority of these games, and I don't think a single one comes close to taxing the HD consoles.
This isn't to say that there aren't advantages to producing simple games for powerful hardware, but if someone left EA because they didn't have the opportunity to push HD console hardware to its limits they will never get that opportunity working for a small company.
Star Scream said:
Excellent post - that's exactly why these talented people decided to take a risk and leave the company. |
I work in a videogame company. i really small one, and we do flash games for people like Nickelodeon and such. I am an animator, and as a professional in my career, i feel reallly glad in the place that i am right now, just because there so much liberty and what you can do.
In contrast, I have a friend of my who used to work in EA doing the lighting of the fields for the FIFA games. That what he did for 3 years, and then he leaves the place, because it didn't feel satisfied with his job.
People saying that EA (and big companies in general) are big and huge company that the main propose is to produce and not to create....they dont know how right they are in their comments.
I love this type of insider talk. It's interesting to see how things shape up during a period of disruption. That said, the new course he's laying had better start bearing more fruit, and fast. It already has a good start, mind you...
i remember he said his goal was to bring more games to the Wii and now this happened.
It's pretty unreal that Wii hate is so strong among certain people that people actually quit their jobs if they have to work on Wii games. Since when did Nintendo and non-cutting egde hardware become the devil?
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| Star Scream said: From Tomshardware - http://www.tomsguide.com/us/Nintendo-Wii-EA-Sports-Game,news-4439.html
According to Develop Online, EA Sports' Peter Moore spoke during a keynote address at the Edinburgh Interactive conference held earlier today, blaming the casual gamer for the loss of many EA Sports staff members. More specifically, he pointed the finger at Nintendo's Wii console and the huge load of casual gamers tagging along. |
This doesn't look like he's blaming Wii at all more like the article is written to make it look like he is, he's just stating that the staff didn't want to change, and that people want fun games again instead of the balls out simulation.
This is kind of misleading since the quotes used aren't blaming the Wii the article itself (AKA the writer of the article) is.
If you could find the whole interview and find where Moore specifically blames the Wii for his staff leaving it'd be appreciated if not just put a disclaimer since Moore only stated that the team left because they didn't/didn't want to adapt.
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| Star Scream said: From Tomshardware - http://www.tomsguide.com/us/Nintendo-Wii-EA-Sports-Game,news-4439.html
According to Develop Online, EA Sports' Peter Moore spoke during a keynote address at the Edinburgh Interactive conference held earlier today, blaming the casual gamer for the loss of many EA Sports staff members. More specifically, he pointed the finger at Nintendo's Wii console and the huge load of casual gamers tagging along. |
I'm sorry for the language but...what a shitty article/thread.
- Peter Moore is not "blaming" anything.
- EA Sports and the core/casual dilemma...ROFFLE! You're EA Sports, you were never targeted at the "core."
- "A lot of people at that time thought they would move on from our studios" this implies that they didn't go anywhere, I'm not sure how that translated into a fictional exodus. Are the people reporting this even listening to this man's words? What a waste of time.
Tag - "No trolling on my watch!"

Soriku said:
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most gameplay designers may have stayed back, but people who are programmers for graphic engines, or the like, along with the artist that work on textures and models may feel servilely limited on the wii, and choose to work on the HD console because the power of the console gives them more freedom to play around with ideas, not only that but it gives them the power to realise their ideas in full.
I mean with the power to do heavy physics, a developer was able to create a game like Little Big Planet that, and the artist have the graphics power to create an atmospheric world like Bioshock, these games would not be the same if done on weaker hardware, the the ideas these people had would not have been fully realised they way they were. That's not to say that the same can't be don't on the with the wii, I mean their are ideas that can only be realised because of the wiimote, so they wouldn't work the same on the other machines.
Just remember that the wii only brings the controller to the table, it does not bring raw processing power nor power graphical grunt. If however, Nintendo had of at least brought enough CPU and GPU power to do native 720p, along with the wiimote, then what we would have seen this generation is what we saw the PS2 do in it's own generation, but that's simply not the case, so what we see, is what we have now. People with allot of physics, AI, Animation art, and gameplay ideas are mainly on the HD console, while people with ideas for unique controls are on the wii.
I'll end with this, to developers, If it's your passion and interest then do what you do best, on the platform you do it best on. To the people here, these people that moved on did just that. Why be unhappy doing something you don't like or simply doesn't interest you when you have the option to do something that you do...remember these people have interest and passions just like the rest of us so there's nothing wrong with them moving on.
Destroyer_of_knights said:
most gameplay designers may have stayed back, but people who are programmers for graphic engines, or the like, along with the artist that work on textures and models may feel servilely limited on the wii, and choose to work on the HD console because the power of the console gives them more freedom to play around with ideas, not only that but it gives them the power to realise their ideas in full. I'll end with this, to developers, If it's your passion and interest then do what you do best, on the platform you do it best on. To the people here, these people that moved on did just that. Why be unhappy doing something you don't like or simply doesn't interest you when you have the option to do something that you do...remember these people have interest and passions just like the rest of us so there's nothing wrong with them moving on. |
This is a remarkably silly post because it misses the realty of the vast majority of people working in the videogame industry ...
More people work developing games for the PS2, Wii, Nintendo DS, PSP, iPod/iPhone, or developing low budget (often flash) games for the PC than develop HD console games by a very wide margin; and even on the HD consoles, there are far more people developing games of questionable quality than there are developing the high quality games you associate with the console.
What this means is that there are dramatically more people who feel frustrated and limited by the poor management of their company than feel limited by the technical performance of the Wii; and in most cases these developers would jump at the opportunity to work for a well managed company producing a high quality Wii or Nintendo DS game if it came around.