Soriku said:
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most gameplay designers may have stayed back, but people who are programmers for graphic engines, or the like, along with the artist that work on textures and models may feel servilely limited on the wii, and choose to work on the HD console because the power of the console gives them more freedom to play around with ideas, not only that but it gives them the power to realise their ideas in full.
I mean with the power to do heavy physics, a developer was able to create a game like Little Big Planet that, and the artist have the graphics power to create an atmospheric world like Bioshock, these games would not be the same if done on weaker hardware, the the ideas these people had would not have been fully realised they way they were. That's not to say that the same can't be don't on the with the wii, I mean their are ideas that can only be realised because of the wiimote, so they wouldn't work the same on the other machines.
Just remember that the wii only brings the controller to the table, it does not bring raw processing power nor power graphical grunt. If however, Nintendo had of at least brought enough CPU and GPU power to do native 720p, along with the wiimote, then what we would have seen this generation is what we saw the PS2 do in it's own generation, but that's simply not the case, so what we see, is what we have now. People with allot of physics, AI, Animation art, and gameplay ideas are mainly on the HD console, while people with ideas for unique controls are on the wii.
I'll end with this, to developers, If it's your passion and interest then do what you do best, on the platform you do it best on. To the people here, these people that moved on did just that. Why be unhappy doing something you don't like or simply doesn't interest you when you have the option to do something that you do...remember these people have interest and passions just like the rest of us so there's nothing wrong with them moving on.







