Destroyer_of_knights said:
most gameplay designers may have stayed back, but people who are programmers for graphic engines, or the like, along with the artist that work on textures and models may feel servilely limited on the wii, and choose to work on the HD console because the power of the console gives them more freedom to play around with ideas, not only that but it gives them the power to realise their ideas in full. I'll end with this, to developers, If it's your passion and interest then do what you do best, on the platform you do it best on. To the people here, these people that moved on did just that. Why be unhappy doing something you don't like or simply doesn't interest you when you have the option to do something that you do...remember these people have interest and passions just like the rest of us so there's nothing wrong with them moving on. |
This is a remarkably silly post because it misses the realty of the vast majority of people working in the videogame industry ...
More people work developing games for the PS2, Wii, Nintendo DS, PSP, iPod/iPhone, or developing low budget (often flash) games for the PC than develop HD console games by a very wide margin; and even on the HD consoles, there are far more people developing games of questionable quality than there are developing the high quality games you associate with the console.
What this means is that there are dramatically more people who feel frustrated and limited by the poor management of their company than feel limited by the technical performance of the Wii; and in most cases these developers would jump at the opportunity to work for a well managed company producing a high quality Wii or Nintendo DS game if it came around.







