Destroyer_of_knights said:
most gameplay designers may have stayed back, but people who are programmers for graphic engines, or the like, along with the artist that work on textures and models may feel servilely limited on the wii, and choose to work on the HD console because the power of the console gives them more freedom to play around with ideas, not only that but it gives them the power to realise their ideas in full. I'll end with this, to developers, If it's your passion and interest then do what you do best, on the platform you do it best on. To the people here, these people that moved on did just that. Why be unhappy doing something you don't like or simply doesn't interest you when you have the option to do something that you do...remember these people have interest and passions just like the rest of us so there's nothing wrong with them moving on. |
You're right that in many cases more power = more innovation but I think you're discounting how much having limited power can also lead to innovation. Look at the portables. They have very weak power that developers need to be smart in order to use them to their greatest extent. Scribblenauts is one of the most innovative and unique games ever, on the weakest system of this generation! Due to the "graphical limitations" of the wii hardware, the developers chose to utilize a very stylized black and white art style for Madworld that was also innovative.
Limitations in hardware force developers to be smart with what they have in order to come up with unique solutions.
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."