Words Of Wisdom said:
I think you're very mistaken. The benefit of being able to do more with a faster processor isn't something only useful in high budget affairs. Faster performance and more memory are useful to any game developer as is having a hard drive to work with. You don't need to be making a cutting edge game to take advantage of these things. If anything having the extra room for flexibility should cut down the time it takes to optimize performance at the least. That's just hardware stuff. That says nothing about the 360's terrific Microsoft API. |
How many of the low budget XBox Live Arcade and PSN games could not have their gameplay replicated on the Nintendo DS let alone the Wii?
For the most part the games that are popular on these services are just enhancements to the kinds of games that were popular on consoles and the PC in the late 1980s and early 1990s; and were produced for consoles like the SNES and Sega Genesis. The Wii has more than enough processing power to handle the vast majority of these games, and I don't think a single one comes close to taxing the HD consoles.
This isn't to say that there aren't advantages to producing simple games for powerful hardware, but if someone left EA because they didn't have the opportunity to push HD console hardware to its limits they will never get that opportunity working for a small company.







