Snesboy said:
Back to The Conduit. Sega decides they are going to publish this aliens invade D.C. mashup of a shooter. High Voltage Software thought they would tout their graphics technology which looks about as good as late Xbox games such as the beautiful Jade Empire and Forza Motorsport. Yeah, they made a fancy graphics engine but what other games have they made? Dora the Explorer? Go Diego Go? Ben 10? Really? They made that horse fodder? Yes, there is a market for them (They sold around 1.5 million copies all together), but really? Yeah, you have to start somewhere, but at least Bungie started with Marathon. Technically, Bungie started with Gnop! but I won't get into that here. Once again, focusing on The Conduit, E3 2009, HVS is showing off their shiny flagship title. At this point, Nintendo Power has given it an 8. Hopes are high. The fanboys are praying for their Halo Wii. June 23rd, the reviews start coming in. Oh man, a bomb has been set. The fanboys are rampant. There were like 30 Conduit threads on the front page of VGChartz. Well, maybe not that many. June 24th. I go to GameStop and pick up my copy and am pretty excited. Even the GS employees were excited. About what? I didn't care. I had my copy of The Conduit. It was going to be awesome. I go home, insert it into the Wii disc drive, set up my own custom controls and start playing. The intro level is amazing! Or so I thought. By the time the third mission rolled around, I was bored. This game didn't blow me away like Halo: Combat Evolved did back in January 2005 (I was late to the Halo party). But I kept playing. It was when I got to the eighth mission that I realized this was just a cookie-cutter shooter made by some amateur developer. It's not the like creators of TimeSplitters made this game (they made the equally bad Haze for PS3 zing!) or like Bungie made this game or even whoever the hell developed KillZone 2. But I wish any of them did. Maybe The Conduit would be better. The multiplayer is pretty good. It's like HVS ripped it straight from Halo 2. Whose multiplayer was ORGASMIC. Just wish it had splitscreen. This is the Wii after all. Actually, now that I think about it, The Conduit would have been better if Rare had made it, even after the so-so Perfect Dark Zero.
Edit 2: The Conduit also sucks because it doesn't have a good story. It's like they got George Lucas to write the story. If only Valve had made this game!
It makes perfect sense.
Edit 3: Don't get it? |
Wait a second am I supposed to believe that a sci-fi story written by the likes of Goerge Lucas, is crap? Comparing the Conduit to something made by Goerge Lucas is way more of an honour then an insult. As a Goerge Lucas fan I am absolutly stunned at your.... Well I won't go into words to describe it.
As for Conduit not being the new Halo. I'm sorry if you had really dilluded yourself to believe that was even possible. The reason you think the Conduit blows is because you over hyped yourself , setting yourself up for failure. That being said The Conduit isn't a horrible game and to be honest the FPS industry is pretty cookie cutter to begin with.
As for KillZone, I rented the first one thought it was alright , rented the second one and didn't really like it either. Both experiances were in my opinion worse then the Conduit. And yes TImeSplitters online and offline gameplay was heavenly and Halo3 rules. But that doesn't mean the Conduit sucked.
In the end I liked the Conduit, its no Halo killer, never thought it would be. But as a stand alone shooter it was just as good if not better then most third party offerings. Your comparing a third party game to likes of First Party titles. Thats just wrong as we all know a game developed by Microsoft or even Sony in house is going to be better then something a studio that made Dora games!
You set yourself up. Thats no bodies fault but your own.
That being said The Conduit is still a great game and the Grinder is looking pretty good as well. I think HVS is headed toward AAA+ developer status! Maybe Nintendo will pick them up and give them some more experianced staff! But in the end for a studio that developed cheaply liscensed childrens games they made a hell of a first person shooter!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer