- Soon, we'll be releasing games for gamers such as Metroid and Mario. We need to make these titles very satisfying to them. In this sense, we are working hard to make it even better than NSMB.
- Miyamoto: I've always said this but I've always wanted to make a Mario game that you can even have fun just by casually touching it (ie. trying it out casually and/or just hanging around in the game). Conventionally, game's been all about how to overcome in-game challenges (to conquer a game), and the business of game magazine has been built around that. But it's very important to make 1-1 (the very first section of the game) quite entertaining. If there are people who are afraid of going any further than that, that's fine as well. We're trying to make a game that is open to various audience groups.
- In Sunshine, you had to control camera, but this title, you don't have to worry about it that much. You can play from start to finish just without manipulating camera. Miyamoto calls it "a game with spherical geography and easy camera."
- When we created SM64, we focused on the new fact that you needed a camera in 3D settings, but now we know all about it, so everybody says to make an intelligent automatic camera. It's easier said than done because every player has different camera taste. Our conclusion was this was impossible (laughter). Thus, in Sunshine, we let users handle it by themselves. But it was a bit overkill. and we thought that we needed to devise a system where users don't have to worry much about camera. In SMG, with spherical geography, you don't necessarily have to manipulate camera to see the opposite side (due to its geographical property). It's getting closer to our ideal.
- SM64 was a turning point because it divided the user base, those who can play 3D and those who can't play 3D. But with the new degree of freedom in SMG that goes beyond simple platform, even those who can't really play 3D can enjoy SMG. This has been one of our tasks. This is also a reason why we made a 2D game, NSMB.
- Shimizu believes game is a tool for people to get together just like mahjang or card. I hope SMG (and game in general) will be the center of communication tools that connect everyone to have fun.
- Since it's called galaxy, we are trying to make it deep enough. It is for those who want big adventure, and at the same time it's for those who like to lie around (on a couch) and just play casually and relax. It's got various approaches to have fun.
- Miyamoto: I hope this title will make it to the Famitsu's Top 10 Most Wanted Games List. You can play it thoroughly and deeply, and once you're done, you'll still want to go back. Please look forward to this game.