__XBrawlX__ said: 1)Wii-Mote/Nunchuk: Accurate and intuitive motion control combined with comfort makes this an instant number 1. 2)Gamecube: Everything seems perfectly proportionate (Minus the D-Pad) and has a very comforting feel in your hands. 3)XBox 360: Although I like the Proportioned Buttons of the gamecube, I also like the equally sized buttons of the 360... And the triggers are perfect! Other companies should definitely consider using something like them... However... the D-Pad is frustrating at times... and doesn't really fit as well as the Gamecube's controller. 4)SNES: Gotta love the original! Yeah, I know the NES was before this one, but as far as I'm concerned, the SNES set the path for almost every other game controller out there... The L & R buttons curve perfectly over the top, and the controller its self feels good, except I seem to hurt my hands when playing MegaManX (Tapping) and the Select and start suck really bad... 5)N64: For the First mainstream analog controller, they certainly did a good job... and the Z Trigger was awesome for Goldeneye, but it's awkward shape only seemed to work well in some instances, and the D-pad was almost completely made obsolete.I didn't like the L & R buttons this time around, and the c-buttons were too small... Then again... RUMBLE! The next five would be something like this... 6) DualShock 3 7) Genesis Controller 8) NES Controller 9) Dual Shock 2 10) Dual Shock 1 |
For N64, Dpad worked fine. Couldn't of played Kirby 64: THe crystal shards without it :D
Also, Space Invaders worked pretty well with the Dpad.