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Hawkeye said:
__XBrawlX__ said:
1)Wii-Mote/Nunchuk: Accurate and intuitive motion control combined with comfort makes this an instant number 1.

2)Gamecube: Everything seems perfectly proportionate (Minus the D-Pad) and has a very comforting feel in your hands.

3)XBox 360: Although I like the Proportioned Buttons of the gamecube, I also like the equally sized buttons of the 360... And the triggers are perfect! Other companies should definitely consider using something like them... However... the D-Pad is frustrating at times... and doesn't really fit as well as the Gamecube's controller.

4)SNES: Gotta love the original! Yeah, I know the NES was before this one, but as far as I'm concerned, the SNES set the path for almost every other game controller out there... The L & R buttons curve perfectly over the top, and the controller its self feels good, except I seem to hurt my hands when playing MegaManX (Tapping) and the Select and start suck really bad...

5)N64: For the First mainstream analog controller, they certainly did a good job... and the Z Trigger was awesome for Goldeneye, but it's awkward shape only seemed to work well in some instances, and the D-pad was almost completely made obsolete.I didn't like the L & R buttons this time around, and the c-buttons were too small... Then again... RUMBLE!

The next five would be something like this...
6) DualShock 3
7) Genesis Controller
8) NES Controller
9) Dual Shock 2
10) Dual Shock 1

For N64, Dpad worked fine. Couldn't of played Kirby 64: THe crystal shards without it :D

Also, Space Invaders worked pretty well with the Dpad.

 

There nothing wrong trhe the D-Pad itself... its just that the placement of it on the controller, made it almost never used im most games...

 



 

 

 

Guitar Hero 3/ Smash Hits