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Forums - Gaming Discussion - rumor ps4 might use ps3 cell chip

pt 3
SCE, now with the game machine of the generation, has been forced never large bitter fight. Circumstance although it is being improved, has lagged behind to Nintendo Co. Wii, with largest purpose of the current generation machine that it opens up the new market. To do enormous investment, high cost & By the fact that PS3 which is attached to high price falls to predicament, the PLAYSTATION strategy of SCE is making big modification unavoidable. Because, “equation of the victory” of the former game machine is deteriorating.  So far, there were several [seori] in game machine war. Doing high early investment, the one whose efficiency is high in regard to competition the advantage, first being able to sell even at high price, if it reduces price, the user spreads, if it pulls [hadokoagema] with the high performance, it is the diagram that with time it spreads to also casual [gema] layer. But, with the success of Wii, the question mark has been attached to [seori] such as that for the present.  As for the reason of the success of Wii, as for efficiency being able to meet, holding down, it decreases investment and cost and low doing new proposition with thing, human-machine interface and the method of playing the contents which are attached to price, low price it is among other things from first to aim for [kajiyuarugema] layer with intuition interface. When we assume if after Wii, rule of game machine war changed, the development expense whose also SCE is low and it is necessary to aim for production cost. On that, the strategy which aimed for casual layer must be raised. That SCE, relatively low cost will designate PS4 as the hardware, when we assume that have assumed it is presumed that it is because of such background. In addition, SCE itself, because it is difficult to take the plan whose risk is high Hisashi 夛 unlike wooden age well, there is a possibility of flowing to the plan whose investment is less.  SCE designates Cell B.E. as the base, already one reason probably is sale time. Now as for the generation machine, because incremental improvement of the hardware and the software is possible, as for alternation of generation of the hardware it was thought that the span is long. But, what the movement of present SCE suggests, is that SCE has planned the development of the next generation machine until recently with the same span.  SCE this time 1 years was largely led/read in Xbox 360 of Microsoft which precedes. As for Microsoft, at the time of the first generation Xbox, the environment for software development which is superior than SCE was arranged in spite, 1 years by the fact that it is late failed. Because, as for major [gemudeberotsupa] the game engine with PS2 had already been made the time where release it does the development kit of Xbox. Then, it succeeded in taking lead/read at many areas of the world marketplace with Xbox 360 the fact that it precedes in PS3 as a proposition. Presently, Xbox 360 is being overtaken by PS3, but it was possible to make the considerable basis in the market.  If the teaching of Xbox 360 is utilized, as for SCE it is necessary to throw the following machine more quickly. In the game machine, to actual product shipment above lowest being from tip/chip development start, 3 years, usually as for 4 years it is necessary. For example, when it tries that SCE will throw to 2011, it is necessary to hurry plan rather. And, as for the shortcut which is developed fast, it is to improve existing architecture.



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pt 4

Expanding Cell B.E., that it will place in PS4, SCE which you conceive. But, many of [gemudeberotsupa], the direction which makes the number of CPU of present Cell B.E. cores increase simply it is seen that you do not desire. Cell B.E. is not the case that it has been obtained positive support from still many [gemudeberotsupa]. So you must do that SCE adheres to Cell B.E. nevetheless, because there is a circumstance.  Cell B.E. for the former game machine differs from CPU. SCE& When SONY starts the development of IBM, Toshiba and Cell B.E., purpose was not game exclusive use, it was in making the CPU architecture which can use in general purpose. Unlike former game machine CPU, with the private machine you use in every generations and it is not to throw away, you had aimed toward CPU which can be used make blossom software property other than the game to be widely used in the scalable wide market. Of course, concerning the game machine, not only 1 generations, extending over the group of generations, it designated that you use as prerequisite.  Because of that, SCE in development of Cell B.E. architecture, did the large investment which is not so far. In other words, as for repayment of Cell B.E. development expense, it was not the PS 31 generation and it is thought that in the group of generations, with diversion to the other equipment, doing was interwoven from beginning not only PLAYSTATION. Assuming, that with Cell B.E. of proverb and PS4 improvement is administered to CPU architecture itself, rather than developing from zero, burden is small. As SCE, it means that the one which continued to use Cell B.E. is desirable.  In addition, of future development is thought, with Cell B.E., the architecture whose it is easy to improve performance scalable, is taken. Just modifies the constitution of the ring bus which connects the CPU core and the like, increase of the number of cores is possible. The basic architecture of CPU is not modified largely and increasing the number of CPU cores to scalable, to pull up the peak performance with respect to theory it is possible also the [te].



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pt 5

With usual multiple core CPU, when the number of CPU cores is increased, various problems occur. For example, with just the traffic which maintains coherent of cache-memory, bus zone is eaten. With Cell B.E., the mechanism in order to prevent that from first is interwoven. Many of the game software developer do doubt apparent, architecture of private memory “local store” of each CPU core that is.  With Cell B.E., cash was not provided in each CPU core, by the fact that it makes the local store which is accessed explicitly, necessity of [kohirenshimekanizumu] which becomes the fetter of CPU core several increases was lost, (conversely as for Larrabee of Intel it has become an important point) to develop [kohirenshimekanizumu] whose expansion is easy. When future workload moves to the stream processing center, because becomes only the data which is not reused, cash almost loses meaning, (the pre-reading buffer) with there was also the reading which is said.  In addition, with Cell B.E., by the fact that it has the memory space where each CPU core becomes independent, it designated the memory space as portable, to distributed computing with respect to network tried to be able to expand to seamless. You must mind DMA to access to main memory from SPU, the inconvenience, there is a reason such as that.  It was something in order Cell B.E. architecture itself, makes the increase of the future CPU core easy, to make the road to distributed computing easy. Cell B.E. is a strength in very developmental characteristic. As SCE, it is proper to think that we would like to develop this architecture even in the next PS4 generation.  American Austen which by the way, SCE (SONY), in IBM and did the development of Cell B.E. with the engineer 3 of Toshiba STI Design Center, presently, as for the architect team of SCE it is said that almost it does not remain. It is seen that because of research of PS4 architecture, it is returned to head office side once. Because of that, with PS4 as for SCE also the possibility of leaving could think of Cell B.E. architecture. But, because when PS4 is examined in the Cell B.E. base, the directivity of PS4 decides SCE, with the result of research, it is presumed that development is restarted.



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pt 6
In order from such circumstance, to lighten the burden of CPU development, continuing Cell B.E. it is the shortcut for SCE. But, that SCE is concerned above that it is presumed that it is burden of software development.  As for SCE with PS3, the software & which exceeds expectation much; You pant in burden of tool development. Development and maintenance of system software and the incidental application which do not have end. Development of the compiler and the tool which cannot answer the demand for [deberotsupa]. Expansion of service by way of the endless network system development of the back ended server side which accompanies that. Lightening the burden of [deberotsupa], service of software library in order to make the optimization to of Cell B.E. easy. With the multiple core 1 CPU ISA of 2 types (instruction set architecture) education to the programming special Cell B.E. which it has. Burden of enormous software relation, the present falls on SCE. Such circumstance, if the substance release is done, PlayStation which half of work ends 2 (PS2) to differs from the system software development of the generation, largely.  When it tries, if SCE will develop PS4 with completely new architecture, these everything must be begun again from zero. When that happens, software development cost furthermore will swell and probably will rise. As for that compared to, by the fact that architecture is succeeded, software property and the method which assures the application of skill as for profitable step and the possibility SCE thinking are higher. With PS3 the result of advancing software development desperately, being the place where finally it is to it is prepared, we would like to throw away the accumulation as SCE, we probably are not.  The learning curve of game vendor side (degree of skill) with, the method which continues architecture is more desirable even from the point which is said. Now as for the generation machine, rise of the learning curve of [sohutoueadeberotsupa] side being loose, as for the especially PS3 platform it is said that degree of hardness is high. The title development with PS3 is at the point where finally impetus is given. But, the succession characteristic from PS3 can be given with PS4, if, with PS4 it is easy to lift the learning curve. Though, unless Cell B.E. architecture itself is changed, there is also a voice that on [gemudeberotsupa] side it cannot increase the learning curve above uniformity.  Though, there is also a possibility in principle, with change of software side, as for present problem it is of being lightened. As for the originally conception of Cell B.E., adjusting to the software which object oriented converts, it was something which aims toward the architecture which can allot 1 CPU cores to 1 objects. It was not the big task unit of grain size, it designated that small software object of grain size is allotted to each CPU core as prerequisite. If it makes grain size small, it is easy to fit to also the memory size of SPU of Cell B.E. and in principle the number of CPU cores it increases, also grain size of software side becomes easy to make small. Can ●PS4 acquire the charm other than the hard specifications?  The plan of PS4 which designates Cell B.E. as the base surfaced, the PLAYSTATION strategy of SCE. The same company utilizes the failure of PS3 which stalls by the fact that conception is expanded above capability, can see the traces which raise the plan of PS4. But, when the hardware specifications are held down too excessively, there is a possibility discrimination conversion of the PS3 generation without being possible, even with PS4 failing in the start-up. PS4, it seems that is conveyed if it becomes the specification which was held down, like Wii just which can add the charm other than the hard specifications, it probably becomes an important point.



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Sony never owned anything. Nintendo has always had the best games.


LOL the N64 was killed by the Ps1, the Gamecube was a bad joke that was tied with the XBOX.



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Kyros said:
Sony never owned anything. Nintendo has always had the best games.


LOL the N64 was killed by the Ps1, the Gamecube was a bad joke that was tied with the XBOX.

Well what is ps3 then? It is losing to 360. You should just accept the fact that Nintendo >>>>> sony.

 



Yoshi! said:
SickleSigh said:
Yoshi! said:
There won't be a Ps4, Sony just can't compete with ninty.

People forget Sony has owned the video game industry the past 10 or so years? Thats like saying N64 can't compete with Sony, Ninty is done. Wait GC did just as bad, why is Nintendo still here? Sometimes I think it's true that only kids play Wiis and don't remember what a Ps1 is.

 

Sony never owned anything. Nintendo has always had the best games. People are finally getting bored with the lame ps-games and seeing that nintendo is the way for everyone. Well, except for the few "hardcorez".

I think you need to take a look at some sales figures Yoshi!

Your view on which console has the best games is entirely subjective.

35 million is a few "hardcorez"?

What happened the last few generation then? Did people get bored with lame Nintendo games and saw that ps-games were the way for everyone?



 

You should just accept the fact that Nintendo >>>>> sony.


This gen Nintendo > Sony. Now you acknowledge the last two generations Sony > Nintendo.



Dallinor said:
Yoshi! said:
SickleSigh said:
Yoshi! said:
There won't be a Ps4, Sony just can't compete with ninty.

People forget Sony has owned the video game industry the past 10 or so years? Thats like saying N64 can't compete with Sony, Ninty is done. Wait GC did just as bad, why is Nintendo still here? Sometimes I think it's true that only kids play Wiis and don't remember what a Ps1 is.

 

Sony never owned anything. Nintendo has always had the best games. People are finally getting bored with the lame ps-games and seeing that nintendo is the way for everyone. Well, except for the few "hardcorez".

I think you need to take a look at some sales figures Yoshi!

Your view on which console has the best games is entirely subjective.

35 million is a few "hardcorez"?

What happened the last few generation then? Did people get bored with lame Nintendo games and saw that ps-games were the way for everyone?

35 million is few. You will see Wii outselling both 360&Ps3 by at least 3:1.

What happened last few generations? Nintendo made a mistake with N64 which allowed playstation to get some marketground. Ninty made another mistake by trying to copy Sony with GC. Now Nintendo is back with their old ways and there is nothing which could stop them!

 



Kyros said:
You should just accept the fact that Nintendo >>>>> sony.


This gen Nintendo > Sony. Now you acknowledge the last two generations Sony > Nintendo.

 

Well, sony sold more but there were no good games on ps1/2.