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Forums - Gaming Discussion - rumor ps4 might use ps3 cell chip

It'll probably be multipul cells... perhaps 2 or 3 maybe 4... I should see where IBM is at with their servers that should give us a better idea of what the PS3 will be at... but the clock speed should be about the same.



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I think that having some same features than the ps3 and improven, would make it not that expensive and maybe ps4 could be the first console to launch on the next gen, and it'd be smart. And cheaper than this gen PS3.



F.U. Fun University.

This is just speculation. IBM does the development on new CELL processors and have already built new smaller models and have not modified the number of SPEs because issues like cache management make handling this a non-trivial change to the architecture. IBM actually owns a couple of patents on this technology. Multiple processors is a more likely outcome as they each have their own cache and it completely changes the memory management issue.

Though not in the article people also need to realize that the adoption of sub-32nm fabrication, if it occurs, will be much slower and more expensive than the previous fab changes as it requires some new method of chip fabrication that IBM has yet to reveal completely.

http://www.physorg.com/news140881068.html



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Yoshi! said:
There won't be a Ps4, Sony just can't compete with ninty.

 

People forget Sony has owned the video game industry the past 10 or so years? Thats like saying N64 can't compete with Sony, Ninty is done. Wait GC did just as bad, why is Nintendo still here? Sometimes I think it's true that only kids play Wiis and don't remember what a Ps1 is.



"not scaled... same chip, nothing new but die shrunk"

bullshit. Won't happen.



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Groucho said:

An enhanced Cell, say 12-16 SPUs (instead of 8), with 512KB localstore (instead of 256KB), and two full-fledged PPUs (instead of one which has 2 enforced hardware threads), coupled with 1GB of RAM, and a 800 MHz GPU would completely rock... and do 1080p no problem in any game.

Upgrading the Cell would allow devs to do very simple incremental engine upgrades, and also lower the dev costs of the processor itself by a large margin. It would malso make PS3 BC very easy. Using an improved Cell for the PS4 would be an excellent business move by Sony, IMO.

 

That just sounds yummy. Though if MS does take Intel up on the Larrabee thing iono what would be better. From what a friend told me Larrabee sounds kickass; you'd actually draw a sphere instead of simulating one with a crapload of triangles.


Either way, I'm already excited for next gen.




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SickleSigh said:
Yoshi! said:
There won't be a Ps4, Sony just can't compete with ninty.

 

People forget Sony has owned the video game industry the past 10 or so years? Thats like saying N64 can't compete with Sony, Ninty is done. Wait GC did just as bad, why is Nintendo still here? Sometimes I think it's true that only kids play Wiis and don't remember what a Ps1 is.

 

Sony never owned anything. Nintendo has always had the best games. People are finally getting bored with the lame ps-games and seeing that nintendo is the way for everyone. Well, except for the few "hardcorez".



Final-Fan said:
This appears to be pure speculation. Also, doesn't the article say something about "only 10 cores" in the PS4? The PS3 doesn't have that, so you're wrong about it being the same exact thing.

the article apearrs to be refencing the work of another third party not listed (maybe in the original japanese article) that said more than 10 cores would be cost prohibited.  so no, im not wrong yet, i would like a proper translation of the original artical but babel fish cant seem to do it

edit, got it translated, though it is babel fish so some of it could be wrong edit (most of it is cringe worthy reading, but i still found it very interesting)

http://pc.watch.impress.co.jp/docs/2008/0929/kaigai469.htm

 

if you can translate it and prove me wrong id be glad to eat my crow



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chunck by chunk translation


As for loading onto PS4 the developmental type CPU of Cell B.E.  SONY [konpiyutaentateinmento] (SCE) next term game console “PLAYSTATION 4 (PS4)”, Cell Broadband Engine (Cell B.E.) real examination has been begun with the direction which is made the architecture base. Presently, you infer the reaction of the game developer, you are said that it is the stage which searches concrete mounting. SCE, when in the PS4 generation production cost is lowered from the PS3 generation, simultaneously, seems that aims toward the road which development investment is held down by the fact that it continues architecture.  Also the possibility SCE leaving from Cell B.E. with PS4 being still left, it enters, but for the present, the expansion & of Cell B.E.; It is seen that it is moving with the direction which designates the revised edition as the base.  SCE at the stage which PS3 project materializes originally, had planned the fact that it continues Cell B.E. architecture even in the generation after PS3. Betting enormous cost on because of that, it developed Cell B.E. as the CPU architecture which withstands the development which crosses the long period of time. The original conception of PLAYSTATION which is the Cell B.E. base was magnificent ones which finally distributed computing with respect to network were inserted in range of vision.  It is seen the plan of present PS4 is visible, in order from the fact that Cell B.E. is designated as the base, to be close to the extended strategy of originally PLAYSTATION+Cell B.E., but that inside that to tell the truth it differs completely. In order to hold down the investment to hard and the software, Cell B.E. it is the story that it develops PS4 in the base. Already if Cell B.E. and software stack on that and the investment to the tool which do enormous investment, it is possible, we would like to succeed, it is thought that is the aim of SCE. In current SCE, as the time of PS3 probably there is no sufficient room which does the development investment of the same scale, even in the following generation.  In addition, it is seen that with PS4, you hold down also the scale of the tip/chip, itself you face to the direction which reduces production cost. But past with PLAYSTATION of 2 generations, concerning 2 tips/chips of main, the die/di (the semiconductor itself) approximately 200 squares mm the high performance of large-sized size, high cost you started with the tip/chip, with process refinement the tip/chip shrank and you took production cost and the strategy which reduces price. But, it is estimated that in the PS4 generation, in order low to oppose to Wii of cost, from the first machine it reduces production cost with the small tip/chip, reduces also selling price. As for ●SCE the direction which holds down the number of CPU of PS4 cores?  As for PS4, becoming how much performance rise vis-a-vis PS3? Cell B.E. of PS3, CPU core “PPU for control (POWER Processor Unit)” in 1, CPU core “SPU for operation (Synergistic Processor Unit)” 7 (originally with 8, 1 disabling) has loaded the total 8 CPU cores because of yield rate. And, as for Cell B.E. by the fact that the number of CPU cores is increased to scalable, it has become the architecture which can extend efficiency.  So, with PS4, reaching to the number the CPU core such as 32? As for present Cell B.E., because while basic layout of 90nm edition is maintained it has shrunk, extent of reduction of the die/di is small. Vis-a-vis 235 squares mm of 90nm edition, as for 65nm edition 175 squares mm, as for 45nm edition they are 115 squares mm. But, if it does again to design for the second time with the PS4 tip/chip, there is a possibility where it can load the CPU core of considerable number with 45nm (Toshiba has decreased the area of the SPU core largely). Originally, if sort “of the [ikeike]” plan of SCE, there was a possibility of developing into Cell B.E. such as 24 cores and 32 cores with 45~32nm. If sort of Moore's law, it reaches to 32 cores. But so it will not perhaps do current SCE.



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pt2

As for PS4, unexpected the possibility of remaining in gentle efficiency improvement is high vis-a-vis PS3. But SCE this time is planned, high cost not to be high performance, cost it is holding down, because it is seen that it is the directivity which can achieve performance. In order to hold down production cost, you stop the die/di size of the tip/chip small and if (CPU 100 square mm units), the Cell B.E. base being, increase of the number of CPU cores is estimated that you hold down. Perhaps, it probably will not increase dramatically from the present 8 cores. If we assume that process is 45nm, to store to the board in 100 square mm units, being many, the possibility of remaining in over ten cores is high. There is a possibility also operational frequency improving somewhat, but this does not rework big to the circuit design and architecture with does not rise to dramatic. When that happens, when you look at just CPU, live performance present 2.x time and, means not to rise that much dramatically.  Though, with the waiting of feedback from [gemudeberotsupa], decision has not done yet concerning the number of CPU cores. It is not the case that it decides specification, there is a stage of research. But, the voice that is audible well SCE with PS4 takes the prudent route.  By the way, concerning memory, it is not the memory like XDR DRAM where the adoption cases other than PS3 are few, it is said that the plan that has surfaced, general-purpose JEDEC (with subsystem of the American Electronics Industries Association EIA, the standardization group of the semiconductor) you use the memory of standard. This is for cost reduction. However, because with JEDEC DDR4 is cancelled in fact and becomes the divider correcting, with the phase of PS4 in fact, low only voltage edition DDR3 there are choices. However, stacking to the CPU die/di of DRAM memory or mounting inside the package examines also SCE.



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