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pt 6
In order from such circumstance, to lighten the burden of CPU development, continuing Cell B.E. it is the shortcut for SCE. But, that SCE is concerned above that it is presumed that it is burden of software development.  As for SCE with PS3, the software & which exceeds expectation much; You pant in burden of tool development. Development and maintenance of system software and the incidental application which do not have end. Development of the compiler and the tool which cannot answer the demand for [deberotsupa]. Expansion of service by way of the endless network system development of the back ended server side which accompanies that. Lightening the burden of [deberotsupa], service of software library in order to make the optimization to of Cell B.E. easy. With the multiple core 1 CPU ISA of 2 types (instruction set architecture) education to the programming special Cell B.E. which it has. Burden of enormous software relation, the present falls on SCE. Such circumstance, if the substance release is done, PlayStation which half of work ends 2 (PS2) to differs from the system software development of the generation, largely.  When it tries, if SCE will develop PS4 with completely new architecture, these everything must be begun again from zero. When that happens, software development cost furthermore will swell and probably will rise. As for that compared to, by the fact that architecture is succeeded, software property and the method which assures the application of skill as for profitable step and the possibility SCE thinking are higher. With PS3 the result of advancing software development desperately, being the place where finally it is to it is prepared, we would like to throw away the accumulation as SCE, we probably are not.  The learning curve of game vendor side (degree of skill) with, the method which continues architecture is more desirable even from the point which is said. Now as for the generation machine, rise of the learning curve of [sohutoueadeberotsupa] side being loose, as for the especially PS3 platform it is said that degree of hardness is high. The title development with PS3 is at the point where finally impetus is given. But, the succession characteristic from PS3 can be given with PS4, if, with PS4 it is easy to lift the learning curve. Though, unless Cell B.E. architecture itself is changed, there is also a voice that on [gemudeberotsupa] side it cannot increase the learning curve above uniformity.  Though, there is also a possibility in principle, with change of software side, as for present problem it is of being lightened. As for the originally conception of Cell B.E., adjusting to the software which object oriented converts, it was something which aims toward the architecture which can allot 1 CPU cores to 1 objects. It was not the big task unit of grain size, it designated that small software object of grain size is allotted to each CPU core as prerequisite. If it makes grain size small, it is easy to fit to also the memory size of SPU of Cell B.E. and in principle the number of CPU cores it increases, also grain size of software side becomes easy to make small. Can ●PS4 acquire the charm other than the hard specifications?  The plan of PS4 which designates Cell B.E. as the base surfaced, the PLAYSTATION strategy of SCE. The same company utilizes the failure of PS3 which stalls by the fact that conception is expanded above capability, can see the traces which raise the plan of PS4. But, when the hardware specifications are held down too excessively, there is a possibility discrimination conversion of the PS3 generation without being possible, even with PS4 failing in the start-up. PS4, it seems that is conveyed if it becomes the specification which was held down, like Wii just which can add the charm other than the hard specifications, it probably becomes an important point.



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