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Forums - Gaming - Comparing Exclusives:HD Console Graphics.

flames_of said:
So this has effectively come down to PS3 is graphically stronger, even though the screens for both systems come very close to each other. Thus, if a 360 version of similar quality comes, the PS3 version must have been downgraded.

This entire concept revolves around the PS3 being superior by a large margin which has not been sufficiently proven.

 

Well the devs behind the upcoming Ghostbusters game for instance stated they would have been able to have twice as much onscreen if the game would have been developed as a PS3 exclusive instead of a 360/PS3 game. Another dev stated the upcoming Tomb Raider game will be assets wise designed around the 360's capabilities, this due to when the project started the 360 had a one year headstart.

It's also important to note, cross platform designers often don't intend to make one version much better than the other. Many future 360/PS3 games will therefor likely stay roughly on par. For truly exclusive games developers have no reasons to hold back. So I agree with thread, that comparing exclusives is more interesting.

@ thread

Not everything can be judged from a couple of screenshots, to fully judge a game's graphics you will have to play the game in optimal settings (slow vs fast paced, fluent animation, activity on screen, graphics diversity, etc).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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so much fanboyism in this thread.
I declare every person a fanboy who does honestly think the current FFXIII PS3 shots look worse because of the multiplatform announcement.



flames_of said:
talkingparrot said:
flames_of said:

Yet, somehow Gears and Uncharted are very comparable...

 

 

If you've played Uncharted, and you've seen the HUGE environments, the insane amount of things going on at one time, the absolutely crazy physics, environmental reactions, character animations, high poly textures, than you wouldn't say that.

Gears doesn't stand up in the face of Uncharted.  Thats a myth.

 

HOWEVER

 

IF you were to argue art, than I couldn't say shit.

The earlier post talked about genre and art style preventing a MGS4 and 360 title comparision.
How are Uncharted and Gears similar in that aspect?

 

you wouldn't know unless you have played uncharted i geuss, but uncharted is indeed a offline 3rd person shooter. With very similar mechanics to Gears. This is the basis of the comparison. Gears2 got compared to two games really Uncharted in playstyle, while Killzone in graphical feats.

 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

MikeB said:
flames_of said:
So this has effectively come down to PS3 is graphically stronger, even though the screens for both systems come very close to each other. Thus, if a 360 version of similar quality comes, the PS3 version must have been downgraded.

This entire concept revolves around the PS3 being superior by a large margin which has not been sufficiently proven.

 

Well the devs behind the upcoming Ghostbusters for instance stated they would have been able to have twice as much onscreen if the game would have been developed as a PS3 exclusive instead of a 360/PS3 game. Another dev stated the upcoming Tomb Raider game will be assets wise designed around the 360's capabilities, this due to when the project started the 360 had a one year headstart.

It's also important to note, cross platform designers often don't intend to make one version much better than the other. Many future 360/PS3 games will therefor likely stay roughly on par. For truly exclusive games developers have no reasons to hold back. So I agree with thread, that comparing exclusives is more interesting.

@ thread

Not everything can be judged from a couple of screenshots, to fully judge a game's graphics you will have to play the game in optimal settings (slow or fast paced, fluent animation, activity on screen, graphics diversity, etc).

Evidence should be visual proof, not what developers say.
Exclusives can push a console, but they have different art styles and genres often.
This would make comparison a challenge, making it come down to which style do you prefer. This can only be solved when a large margin of difference appears, which I feel has yet to occur.

 



flames_of - "I think you're confusing Bush with Chuck Norris."

 Wii: 80-85 Million end of 2009 (1.1.09)

@Thread

What you can do with bullshots and even with bullshots that are less than half of the real resolution?

(Bah... -.-)

@MikeB

Banjo may be better compared with Ratchet & Clank: Tools of Destruction

http://www.worthplaying.com/kiwi_popup.php?img=press/262/RnCFuture_WoD_060.jpg

Is it really you or did you make some sort of typo? :D

 

With regard to choices on 360 textures looking better, what are you referring to exactly?

In general the PS3 provides technically more potential for better looking textures.

1) Blu-Ray drive, meaning 50 GB space for data storage, allows for more higher quality textures and other things like high quality audio to be stored on. Vs only 6.8 GB of game data on a dual layer 360 DVD. Storage space related sacrifices will play far less of a factor on the PS3.
2) Default harddrive, faster delivery of data if needed than Blu-Ray or DVD. Not per se through install, but could also be used for caching data on from Blu-Ray disc a la Uncharted: Drake's Fortune.
3) The Cell is very fast to calculate procedural textures, something the PS3 is far more powerful at. This I think is probably what the Mirror's Edge devs were referring to when they said the Cell allows for much higher resolution textures.

Noo... Moar and moar fud, fud, fud... Well, actually 2 out of 3 was right(1 & 2), but then it started again... Thats better than normally however. Youre losing your touch or you have got some sense(Second though I really doubt that its the last one.).^^

Anyways, you can make only simple procedural textures on the fly even with cell. And to get the same quality with textures that are on X360 you need to use HD somehow on PS3.



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Soriku said:
colonelstubbs said:
When Gran Turismo 5 proper comes out, all of these graphical debates will be rendered meaningless by the...rendering of the graphics in that game.

Thats right, i came out and said it

 

Except making cars look good isn't especially hard as making character models and environments and such look good. You can see in the GT5 vids that the cars look extremely near photorealistic but the environments don't.

@talkingparrot

Well...OK. But my opinion won't change much unless we see a game on the PS3 that can't be done on the 360 at all.

 

That game is called MGS4 my friend, It cannot be done on any other system. Best you believe it ;)

P.S.

And dont come back and say "it can be compressed" cuz that dont mean a thing. If the game was super compressed as well as taking out a feature or two, of course it can fit anywhere. Same can be said for any game. Yet this means it is no longer the SAME GAME, which is the issue. One day you will see a game that compresses a game to HOLY HELL like the 360 and still manages to execute 50gb of BD disc space. Oh how that day will be oh so sweet....



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

@ Deneidez

Noo... Moar and moar fud, fud, fud... Well, actually 2 out of 3 was right(1 & 2), but then it started again... Thats better than normally however. Youre losing your touch or you have got some sense(Second though I really doubt that its the last one.).^^


Calm down please.

Anyways, you can make only simple procedural textures on the fly even with cell. And to get the same quality with textures that are on X360 you need to use HD somehow on PS3.


Well Mirror's Edge seems to include simple but very clean textures. I think being able to create complex textures has more to do with complexity with regard to coding rather than a lack of processing performance.

A quote:

"A very cool side effect of the PS3's architecture is that ProFX should be able to continuously stream textures -- using one or two SPUs to compute the textures to be given to the GPU to be displayed, that's a huge bonus for adding rich content to games without having to stream that content from the BluRay or overloading the sole GPU of the machine.

You should see more graphically impressive games than ever with that kind of combination. "

The PS3 Cell has a lot of power to calculate algorithms, complexity would be more dependent on developer talents.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@MikeB

Well Mirror's Edge seems include simple but very clean textures. I think being able to create complex textures has more to do with complexity with regard to coding than a lack of processing performance.

A quote:

"A very cool side effect of the PS3's architecture is that ProFX should be able to continuously stream textures -- using one or two SPUs to compute the textures to be given to the GPU to be displayed, that's a huge bonus for adding rich content to games without having to stream that content from the BluRay or overloading the sole GPU of the machine.

You should see more graphically impressive games than ever with that kind of combination. "

Ok, can I see those textures? Or... have you seen those textures? I guess you have because you know that those textures are simple but very clean textures, heh. Also developers never lie or say something that is not exactly true when they hype their game, no ever!

 

The PS3 Cell has a lot of power to calculate algorithms, complexity would more depend on developer talents.

Only some kind of algorithms not all. I can make you program that will render PS3 slower than PC:s from 2000. And again, not all problems can be parallized.



i like more the new prince



http://finalfantasy-xiii.net/2008/08/24/famitsu-com-final-fantasy-xiii-versus-and-agito-screenshots.html

better use higher quality screens :)

but those actually running on ps3 hardware, is being developed on pc on priority on the ps3.