MikeB on 24 August 2008
@ Deneidez
Noo... Moar and moar fud, fud, fud... Well, actually 2 out of 3 was right(1 & 2), but then it started again... Thats better than normally however. Youre losing your touch or you have got some sense(Second though I really doubt that its the last one.).^^
Calm down please.
Anyways, you can make only simple procedural textures on the fly even with cell. And to get the same quality with textures that are on X360 you need to use HD somehow on PS3.
Well Mirror's Edge seems to include simple but very clean textures. I think being able to create complex textures has more to do with complexity with regard to coding rather than a lack of processing performance.
A quote:
"A very cool side effect of the PS3's architecture is that ProFX should be able to continuously stream textures -- using one or two SPUs to compute the textures to be given to the GPU to be displayed, that's a huge bonus for adding rich content to games without having to stream that content from the BluRay or overloading the sole GPU of the machine.
You should see more graphically impressive games than ever with that kind of combination. "
The PS3 Cell has a lot of power to calculate algorithms, complexity would be more dependent on developer talents.







