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@MikeB

Well Mirror's Edge seems include simple but very clean textures. I think being able to create complex textures has more to do with complexity with regard to coding than a lack of processing performance.

A quote:

"A very cool side effect of the PS3's architecture is that ProFX should be able to continuously stream textures -- using one or two SPUs to compute the textures to be given to the GPU to be displayed, that's a huge bonus for adding rich content to games without having to stream that content from the BluRay or overloading the sole GPU of the machine.

You should see more graphically impressive games than ever with that kind of combination. "

Ok, can I see those textures? Or... have you seen those textures? I guess you have because you know that those textures are simple but very clean textures, heh. Also developers never lie or say something that is not exactly true when they hype their game, no ever!

 

The PS3 Cell has a lot of power to calculate algorithms, complexity would more depend on developer talents.

Only some kind of algorithms not all. I can make you program that will render PS3 slower than PC:s from 2000. And again, not all problems can be parallized.