MikeB said:
Well the devs behind the upcoming Ghostbusters for instance stated they would have been able to have twice as much onscreen if the game would have been developed as a PS3 exclusive instead of a 360/PS3 game. Another dev stated the upcoming Tomb Raider game will be assets wise designed around the 360's capabilities, this due to when the project started the 360 had a one year headstart. It's also important to note, cross platform designers often don't intend to make one version much better than the other. Many future 360/PS3 games will therefor likely stay roughly on par. For truly exclusive games developers have no reasons to hold back. So I agree with thread, that comparing exclusives is more interesting. @ thread Not everything can be judged from a couple of screenshots, to fully judge a game's graphics you will have to play the game in optimal settings (slow or fast paced, fluent animation, activity on screen, graphics diversity, etc). |
Evidence should be visual proof, not what developers say.
Exclusives can push a console, but they have different art styles and genres often.
This would make comparison a challenge, making it come down to which style do you prefer. This can only be solved when a large margin of difference appears, which I feel has yet to occur.
flames_of - "I think you're confusing Bush with Chuck Norris."
Wii: 80-85 Million end of 2009 (1.1.09)







