I agree that they should give a better back story for Zelda and Gannon but not Link. He is just a "link" between you and the game. The rest of your points I have to respectfully disagree with. I like the way the games are now.
I agree that they should give a better back story for Zelda and Gannon but not Link. He is just a "link" between you and the game. The rest of your points I have to respectfully disagree with. I like the way the games are now.
pichu_pichu said: What about a scarier Zelda, Almost like Majora's mask to Ocarina |
u'll scare away the little kids who buy it :)
Your dungeon part was already done in TooT, But they went one step further and gave those extra dungeons anyway.
2 run ins
(Kroki Forest - Forest Temple)
1 run in
(Gerudo Desert - Light Temple)
Regardless they have to do something with this next Zelda because TP was good, but after playing TooT it feels like FF8 to FF6.
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dsoverpsp said:
u'll scare away the little kids who buy it :) |
Im sure they got used to it after TP
what i'd love to see in a zelda story, is a sad ending..and that ending being the flooding of Hyrule... (which leads to windwaker) .. or perhaps that can happen at the start of the game, and link uses the temple of time to go back and stop it from needing to get flooded, hence creating yet another alternate timeline
Quite good, although I'm not too keen on the idea of less items or less dungeons, these are the most appealing things about Zelda along with the boss battles which is my favourite bit (especially the Ocarina of Time bosses).
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Sherlock99 said: 1. Story. Reboot the series. Start fresh and from the beginning. Really create a strong history and mythos for Hyrule that can be explored and built upon with each sequel or prequel instead of this messed up thing we have now that tries to vaguely connect each game but not really. Fully develop the characters, give them a history, especially Ganondorf and Link, provide them with real personalities and some depth for why they do what they do.
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Hahaha! Good points.
You are essentially describing Oblivion*. (except for the ability to upgrade items, that's not really possible in Oblivion... but a very good idea for the next Elder Scrolls game)
Personally I played about 1/3d of Zelda - Ocarina of time, and loved the setting, the atmosphere and the world. But the endless dungeons, and sometimes not having the slightest idea what to do (inside a dungeon) made me very frustrated.
*Note: Oblivion has shitloads of dungeons, well over 100, but they aren't random and only a couple are needed do accomplish the main quest, and perhaps 20-30 are part of side quests.
Excellent write up. I believe that the next Zelda should make some drastic changes myself. I think that since OOT that the series has played it too safe. It's like they said to themselves that they have perfected the formula and don't want to mess with it. The need to try more innovative things in the series like they do with the Mario games. Look at Super Mario Sunshine and Super Mario Galaxy. They are completely different from Super Mario 64 which as fantasitic that game was, they didn't say to themselves let's do this over and over again. I feel that is what Zelda is starting to become guilty of. I known many of you will disagree with this, but it's my honest opinion and I'm entitled to it.
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Sherlock99 said: 1. Story. Reboot the series. Start fresh and from the beginning. Really create a strong history and mythos for Hyrule that can be explored and built upon with each sequel or prequel instead of this messed up thing we have now that tries to vaguely connect each game but not really. Fully develop the characters, give them a history, especially Ganondorf and Link, provide them with real personalities and some depth for why they do what they do.
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